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    Re: Lpub find edges —Tim Courtney
   (...) You should note that the value for the line width is relative to the resolution of the image, not relative to the size of the object being rendered. So, if you render a brick that takes up almost all of the space in your image, your line will (...) (21 years ago, 3-Apr-04, to lugnet.cad, FTX)
   
        Re: Lpub find edges —Kevin L. Clague
   (...) This is so very true, and troublesome. POV-Ray does not support the concept of a line in 3D space, so L3P cannot directly translate LDraw lines to POV-Ray entities. Lars, at one point we talked about the possibility of having L3P use cylinders (...) (21 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
   
        Re: Lpub find edges —Paulo Caparica Junior
     (...) Cylinders would not resolve every edge lines, at curved surfaces that would be a problem. There are comercial renderes that do that line and flat surface stuff. They are used a lot to blend 3D CG with cell animation drawings. I have not (...) (21 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
   
        Re: Lpub find edges —Lars C. Hassing
   (...) Well, I did some tests walking the tree and printing out all line type 2 as cylinders, but I didn't think it looked to well. Mostly because at some edges you only see 1/4 of the cylinder, and at other edges you see 3/4 of the cylinder. L3P (...) (21 years ago, 12-Apr-04, to lugnet.cad, lugnet.cad.dev)
 

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