 | | Re: Can someone explain the method to the madness... Orion Pobursky
| | | (...) One to One (...) Matrix is faster because a matrix defines rotation, translation, scaling, and skewing all in the same statement. (...) You can translate without replacing the matrix. Here's a typical POV matrix: matrix (...) (21 years ago, 8-Mar-04, to lugnet.cad)
| | | | | |  | | Re: Can someone explain the method to the madness... Lars C. Hassing
| | | | | (...) That is correct Orion. (...) L3P uses matrix because a line type 1 already is a matrix. It didn't occur to me to set the last three elements of the matrix as zeros and printing them in a separate translate statement in stead. Speed is only a (...) (21 years ago, 9-Mar-04, to lugnet.cad)
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