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Subject: 
Re: Can someone explain the method to the madness...
Newsgroups: 
lugnet.cad
Date: 
Mon, 8 Mar 2004 21:47:58 GMT
Viewed: 
1949 times
  
In lugnet.cad, Mike Thorn wrote:
> Well, I don't know if it's madness or not, but it's driving {me} mad, at any
> rate.
> 
> Can some kind soul explain either or both of the following:
> 
> 1) What is the conversion system for MLCAD units to POV units, when not using
> LGEO?

One to One

> 2) Why does L3P create matrices for the placement of elements instead of
> using |translate|?

Matrix is faster because a matrix defines rotation, translation, scaling, and
skewing all in the same statement.

> I'm cracking my keyboard over my head trying to replace a |matrix| with a
> |translate| so I can perform a clock animation on it, but I'm having
> absolutely no success. Desperation drives one to ask many questions.

You can translate without replacing the matrix.  Here's a typical POV matrix:

matrix <-1,0,0,0,1,0,0,0,-1,0,-56,30>

The last 3 numbers are the object's postion (i.e. translation).

-Orion



Message has 1 Reply:
  Re: Can someone explain the method to the madness...
 
(...) That is correct Orion. (...) L3P uses matrix because a line type 1 already is a matrix. It didn't occur to me to set the last three elements of the matrix as zeros and printing them in a separate translate statement in stead. Speed is only a (...) (23 years ago, 9-Mar-04, to lugnet.cad)

Message is in Reply To:
  Can someone explain the method to the madness...
 
Well, I don't know if it's madness or not, but it's driving me mad, at any rate. Can some kind soul explain either or both of the following: 1) What is the conversion system for MLCAD units to POV units, when not using LGEO? 2) Why does L3P create (...) (23 years ago, 8-Mar-04, to lugnet.cad, FTX)

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