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In lugnet.cad, Orion Pobursky wrote:
> Well I got bored tonight and the idea struck me to try again, seeing as I now
> have processing power and memory on my computer. This time I was smart and
> rendered each indiviual section (15 in all). Ever breaking it down into
> smaller parts in order for the file to render, I had to turn off studs (this
> with 1GB of RAM and virtual memory set at 4GB!).
The next major revision of LDView is far enough along to render Datsville. (The
current version will crash no matter what your hardware is, while the new
version seems to only use around 170MB of RAM to display Datsville.) It doesn't
do so at real usable frame rates (and presumably never will), but it does render
with low-res studs in less than 2 seconds per frame.
I'm not sure what version of Datsville I have, but here are the results (both
the same image; the first is PNG, the second is JPG):
http://www.halibut.com/~tcobbs/ldraw/Datsville.png
http://www.halibut.com/~tcobbs/ldraw/Datsville.jpg
One of the houses didn't render properly, and came out all white. Not sure what
caused that, but the new LDView code is very early, with very little testing.
--Travis Cobbs
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Message is in Reply To:
| | What'd Datsville look like?
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| About a year ago I read a post asking what Datsville looked like since the pictures on the Lugnet webpage are broken links. This inspired me to see if I could render Datsville on my competer. I ran rev014 through L3P and it spit back a 12MB (!) (...) (21 years ago, 29-Jun-03, to lugnet.cad, lugnet.cad.dat.models, FTX) !
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