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Subject: 
Re: Is there any solution to this?
Newsgroups: 
lugnet.cad
Date: 
Sun, 1 Jun 2003 11:00:20 GMT
Viewed: 
1393 times
  
In lugnet.cad, Gregory J. Overkamp wrote:
> In lugnet.cad, Eduardo Vazquez Harte wrote:
> > I hate to build models like 6851 or 1496 because they are not like the car.dat
> > they are hard to put on top of a road because of there design.
> > 
> > If someone knows what i mean then please tell me how they most be built.
> > 
> > Another thing with don't we make an icq group or msn group so we can send quick
> > answers or suggestion, comments or ideas ?
> > 
> > ICQ: 126397322
> > 
> > MSN: QUAD95@MSN.COM
> 
> I've found the easiest way to do this is to build the entire model along the x,y
> and z axis at 0 and 90 degree angles, as seen in the link:
> 
> http://www.brickshelf.com/gallery/vagabondma/Tuned-Cars/fordf150method.jpg
> 
> (Baseplate included for clarity)
> I then select all the pieces in the model and rotate the entire model along the
> z-axis, -4 degrees in this example.  This should work for 1496 just fine, not
> sure about 6851.  The result is this:
> 
> http://www.brickshelf.com/gallery/vagabondma/Tuned-Cars/fordf150method2.jpg

I'm not sure how to do it.
I use Mlcad I made the 1496 model like u said then i made a new file and added
the model and a baseplate but when it comes to rotating it doesn't rotate as u
say.



Message has 1 Reply:
  Re: Is there any solution to this?
 
(...) You may have to rotate it around the x-axis, it all depends on how the model is positioned. (23 years ago, 1-Jun-03, to lugnet.cad)

Message is in Reply To:
  Re: Is there any solution to this?
 
(...) I've found the easiest way to do this is to build the entire model along the x,y and z axis at 0 and 90 degree angles, as seen in the link: (URL) included for clarity) I then select all the pieces in the model and rotate the entire model along (...) (23 years ago, 31-May-03, to lugnet.cad)

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