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  Rendering with Motion Blur: MegaPov vs. Overlaying Multiple Pictures
 
Hello to all train heads, since some life has returned to Lugnet.trains, I may use this opportunity to give a little info on my latest render experience. A few weeks ago I was looking for motion blur effects (to generate more realism in animations (...) (13 years ago, 19-Sep-11, to lugnet.trains, lugnet.cad.ray, FTX)
 
  Re: Problems with LDView
 
(...) I too am sorry for the late reply, but I hope I can help with this issue. I experienced the same (I presume) problem with LDView "dying" while rendering bigger models. What I found out is that it is LPub who gives up on LDView if it is not (...) (13 years ago, 18-Sep-11, to lugnet.cad)
 
  Re: Datsville Rev039 - Micro Update
 
(...) I don't think those trees growing on the railroad track at Block_020 is a very good idea.... :) /Tore (13 years ago, 18-Sep-11, to lugnet.cad.dat.models)
 
  Re: Datsville Rev039 - Micro Update
 
(...) version of Datsville to the layout changes, though they are undocumented as far as I can tell. So far, I'm not ready to merge our versions into one project, but I hope this can be done in a not distant future. The only change of layout I (...) (13 years ago, 18-Sep-11, to lugnet.cad.dat.models)
 
  Re: Datsville Rev039 - Micro Update
 
I have started uploading everything to the Google Code account. I don't have a SVN system set up at the moment since my main computer is not connected to the Internet. (URL) a newer town map: (URL) some screenshots in LDView: (URL) that in the last (...) (13 years ago, 18-Sep-11, to lugnet.cad.dat.models)
 
  Re: Datsville Rev039 - Micro Update
 
(...) Thanks! I noticed that one, but was worried I missed something else as well. (...) I will take a look at these. Mike (13 years ago, 18-Sep-11, to lugnet.cad.dat.models)
 
  Re: Datsville Unoff_v1_0_0
 
(...) That's because there is no order other than first come, first serve. Nor is a fixed order possible unless you design the town using some algorithm. This is like a typical database. (...) Yes, it does belong to a block, #21. (...) The old (...) (13 years ago, 17-Sep-11, to lugnet.cad.dat.models)
 
  Re: Heightfields in LDraw
 
Here are more detailed instructions: Wilbur * For the heioghtfield, I've found that a scale of 1 pixel = 1 baseplate works OK. In the "Surface > Size..." dialog specify the dimensions in pixels you want the heightfield to be. E.g. 100x100 pixels or (...) (13 years ago, 17-Sep-11, to lugnet.cad)
 
  Fishing for traffic?
 
(...) I tell you, you are jumping into conclusiones. "Fishing for traffic from EB" - LOL! C'mon seriously, is that what you really believe? You must mean something like: "SweLUG is dead. Long live SweBrick.se! SweLUG is dead. Long live SweBrick.se! (...) (13 years ago, 16-Sep-11, to lugnet.cad.dat.models, lugnet.off-topic.debate)
 
  Datsville Unoff_v1_0_0
 
(...) Hmm, I'm aware that I said I'll give you quite free hands, but well... First, the order of those blocks are a little strange to me: 20,19,18 14,15,16,17 13,4,3,1,2 12,5,6,7,8 9,10,11 (and building #45 does not even belong to any block?) I (...) (13 years ago, 14-Sep-11, to lugnet.cad.dat.models)


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