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 CAD / *47270 (-10)
  Re: Export LDD to LDraw
 
(...) I would create a temporary one line ldraw file that adjusts the origin by the desired x, y, and z values, and then inline that file. (13 years ago, 15-Jun-11, to lugnet.cad.ldd)
 
  LDConfig Update Posted
 
LDConfig.ldr has been updated with four new colors: Dark_Azure Light_Aqua Metallic_Black Metallic_Dark_Gray By popular request, some of the original color values have been updated to colors more representative of the real bricks. Official download (...) (13 years ago, 13-Jun-11, to lugnet.cad)  
 
  Re: Star Wars Helmet Rebel
 
(...) Yep... and it is not even available in LDD (AFAIK - Maybe I missed it??? That would be the easiest solution) For the record: design number of this shape is 30370. (...) Quite explainable, this part is really complex to build. And 3D scanner (...) (13 years ago, 9-Jun-11, to lugnet.cad)
 
  Star Wars Helmet Rebel
 
Hi everybody, I'm sure this has already been asked a million times before, but the Star Wars Rebel Helmet Rebel (x164 serie on Peeron) haven't been modeled anywhere yet. I did give it a try but as I'm only starting authoring parts since a couple of (...) (13 years ago, 8-Jun-11, to lugnet.cad)
 
  Re: LDraw-Pattern-Creator (LPC)  [DAT]
 
(...) Hi Reuben! Thank you for hosting my program on your web space, for promoting my program to other part authors and Thanks to J.C. Tchang for writing this great manual! I am still working on the LPC. Here is my TODO-List: - To write a (...) (13 years ago, 7-Jun-11, to lugnet.cad)
 
  Re: LDraw-Pattern-Creator (LPC)
 
(...) J.C. Tchang has kindly put a manual together for the LDraw-Pattern-Creator. At the moment this is only available in French. I have added some links to the manual on the following page: (URL) can browse the manual online or you can download a (...) (13 years ago, 7-Jun-11, to lugnet.cad)
 
  Re: LDraw-Pattern-Creator (LPC)
 
Looks impressive. I'll give it a try with a patterned part I want. Jaco (13 years ago, 6-Jun-11, to lugnet.cad)
 
  Re: How would you do it?
 
(...) Could be an effect of the 'ambient' value for the transparent colors. If you look at the pov file I sent you, you can see that I have used the following for color47: #declare Color47 = #if (version >= 3.1) material { #end texture { pigment { (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
 
  Re: How would you do it?
 
(...) --snip-- (...) To take a stab at it: * The light is very high. You'll have to tweak its angle. * If you use an area_light you'll probably get the soft shadow edges * Reflection is turned off or very low * The ground has a fairly high ambience, (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)


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