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 CAD / *46597 (-5)
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Sorry for that ;o) But (fortunately) here are very few twisted surfaces in LEGO pieces, so I don't think my tool has created too much havoc... (...) Problem is that at this low level I have almost no information about the intended geometry - I (...) (14 years ago, 22-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Advice on hair pieces
 
(...) So do I... That's why I love Sculptris that has a wonderfully intuitive interface (but it does help to have a reasonably powerful machine). Meshlab is more austere and lacks documentation, but the few needed functions can be conquered without (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Advice on hair pieces
 
(...) reads the primitives correctly. What I meant about bad lines was that I noticed your tool does some checking for spurious lines; that must just be for lines between coplanar surfaces. (I could see this being a problem for highly detailed parts (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Conditional lines on sloped wedge parts 43720 and 43721  [DAT]
 
(...) Very interesting! (URL) I am not so much comvinced by the improvement for flat shading. Looks like we trade triangular artefacts in one direction with artefacts in the other one. But it drastically improves the very ugly condlines artefacts! (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Advice on hair pieces
 
(...) Not sure what you mean - it doesn't check if a line has its ends properly ending on a surface vertex. (loosely related) I have a pending update for edger2 that check if the angle of existing condlines matches angle between surfaces. If the (...) (14 years ago, 22-Sep-10, to lugnet.cad.dat.parts)


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