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| | Re: Taking shortcuts
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| (...) You, sir, are the cad's meow:-p JOHN (14 years ago, 22-Jul-10, to lugnet.cad, FTX)
| | | | Re: Taking shortcuts
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| (...) Acually, I think you moved it to lugnet.cad, BICBW 8?) ROSCO (14 years ago, 22-Jul-10, to lugnet.cad)
| | | | Re: Taking shortcuts
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| (...) I'm used to getting called Ronald by 'new' people all the time. :) (...) Those studs merely touch the surface, that's not going to be a problem. But when two polygons overlap, how their pixels end up onscreen can be frame/driver dependent and (...) (14 years ago, 21-Jul-10, to lugnet.cad)
| | | | Re: Taking shortcuts
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| (...) I'm not worried about disk space so much as I am worried about render/move/edit time. Unnecessary polygons, even after being read in and converted into internal models, take time to process. I think you can see the difference in POVray render (...) (14 years ago, 21-Jul-10, to lugnet.off-topic.geek, lugnet.cad)
| | | | Re: Taking shortcuts
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| Indeed: "bad" overlaps (and in particular flase intersections that are bleeding trhough to the site of the part where they are not supposed to be visible) cause disturbingly bad render errors. But on the other hand, "good" overlaps don't generate (...) (14 years ago, 21-Jul-10, to lugnet.cad)
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