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| | Re: Hispabrick Magazine 007
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| (...) MegaUpload took some time before it made the file available. It can be downloaded now. Thank you for the feedback, please keep it coming. Jetro (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
| | | | Re: Hispabrick Magazine 007
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| (...) The full english version downloaded for me, FWIW. -- joshuaD (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
| | | | Re: Hispabrick Magazine 007
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| (...) the magazine is a beauty as they always are. my favorite article is the one on superhero sets. i'm sure you're aware of the download problem with the full english version. the english preview gave me enough to whet my appetite. i'll be back in (...) (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
| | | | Re: Hispabrick Magazine 007
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| It has been brought to my attention that the link I gave is broken. It should be (URL) Jetro (15 years ago, 1-Apr-10, to lugnet.publish, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX)
| | | | Re: LDForge - dev. plans and call for help
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| (...) If you want a visual example on stipple, look at my LD4DStudio, it uses it for transparent stuff. In combination with depth buffer you don't need to sort anything just push the triangles and/or quad cords using glDrawElements and optionally (...) (15 years ago, 1-Apr-10, to lugnet.cad, lugnet.cad.dev, FTX)
| | | | Re: LDForge - dev. plans
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| (...) Ah, thank you Travis! I got depth buffering working now. :) No more problems with polygon sorting.. -Santeri (15 years ago, 1-Apr-10, to lugnet.cad.dev, FTX)
| | | | Hispabrick Magazine 007
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| (URL) It's that time again:we are happy to announce the release of Hispabrick Magazine 007 In this issue you will find some great articles about Technic, part 6 of an ongoing series of MINDSTORMS related articles, an interview with Michael Lachman, (...) (15 years ago, 1-Apr-10, to lugnet.announce, lugnet.cad, lugnet.publish, lugnet.robotics, lugnet.technic, FTX) !
| | | | Re: LDForge - dev. plans and call for help
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| (...) Perfectly OK! now I wonder what could be a correct user interface for that... Philo (15 years ago, 1-Apr-10, to lugnet.cad)
| | | | Re: LDForge - dev. plans and call for help
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| (...) In order for GL_DEPTH_TEST to work, you have to clear the depth buffer at the same time you clear the rest of the screen: glClearDepth(1.0); glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GLCOLORBUFFERBIT GLDEPTHBUFFERBIT); (Note: the (...) (15 years ago, 31-Mar-10, to lugnet.cad.dev, FTX)
| | | | Re: LDForge - dev. plans and call for help
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| (...) I see.. but problem is that if I use glEnable(GL_DEPTH_TEST) then my polygons won't render at all. Tutorials related to OpenGL explicitly told not to use GL_DEPTH_TEST because of this.. how did you avoid it? (15 years ago, 31-Mar-10, to lugnet.cad, FTX)
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