| | Re: "Dither" colors in patterned/sticker parts
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(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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| | ML-CAD 3.30 Problem while parts authoring
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Hello Michael, I have a problem while parts authoring. When I have insert a new primitive and changing the first time it's values, like the size, evrything works fine. But when I want to change the size or so again. Then the "position & orientation" (...) (15 years ago, 16-Feb-10, to lugnet.cad.mlcad)
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| | Re: "Dither" colors in patterned/sticker parts
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(...) But that's different from parts authors being able to use bump mapping in a part file. Or specific colors actually being implemented as bumps/textures -- so 'rubber black' actually looks distinct from 'black'. (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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| | Re: "Dither" colors in patterned/sticker parts
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(...) I was under the impression that LDView already uses bump mapping for the stud logos. Is that wrong? (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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| | New Datsville Train Needed [DAT]
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Who wants to contribute? The official LEGO Model rjwmetro.ldr has to be replaced by a MOC. It is desireable to make it fit to Rjjtofc.ldr by James Jackson; his model has been pending for years. See attached MPD file. By contributing to Datsville, (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.models)
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| | Re: "Dither" colors in patterned/sticker parts
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(...) If I'm not mistaken, two big pushes were made for texture mapping, in 2004 and 2007. Both failed because of too much committee, too little action. This after previous attempts were made, of course, but looking at LUGNET, that's when the big (...) (15 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
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| | Re: MLCad.ini 2009-03 Update Now Available
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(...) Willy, You caught most of the parts that got moved to new numbers, except for: 982.DAT 981.DAT Thanks as always for keeping this file up to date. Allen (15 years ago, 15-Feb-10, to lugnet.cad.mlcad, FTX)
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| | Re: "Dither" colors in patterned/sticker parts
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(...) This is really interesting work. Just curious, but have you considered how you'd implement bump mapping as well? (Bump mapping would allow the "rough" texture on slopes, for instance. I think that would be the only application for it, but (...) (15 years ago, 15-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: BTW, Dither What Colors...?
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(...) Also I am thinking that we have to use the original color values for the color 0 - 15 to build the blended colors. Otherwise we get other colors. This range should be known by every LDraw related application.and only overwritten by entries (...) (15 years ago, 12-Feb-10, to lugnet.cad.mlcad)
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| | Re: BTW, Dither What Colors...?
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--SNIP-- (...) Good thinking. Since the old colours were derived from the EGA colour palette I reckon the dithers would have to be derived from it too. Otherwise you could end up with some very different blends. I like your signature ;) Tim (15 years ago, 12-Feb-10, to lugnet.cad.mlcad)
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