| | Re: LPub 4 Callouts
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(...) Eric, I do not experience any problems in creating callouts. Positioning them is sometimes a bit tricky. Adding them manually is always a good thing to try. The syntax is this: 0 !LPUB CALLOUT BEGIN 1 x x x x x x submodel.ldr 0 !LPUB CALLOUT (...) (15 years ago, 26-Oct-09, to lugnet.cad)
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| | Re: calc_z4.c (Was: Math Problem Again)
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(...) True, but such triangles will not be visible in the 2-D front view of the UI and therefor not clickable - unless the program is buggy. And if you can't click on them, the function never has to encounter data from them. Hopefully... /Tore (15 years ago, 26-Oct-09, to lugnet.cad.dev)
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| | Re: Unofficial Parts Path
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[SCAN_ORDER] 1 = SHOW <LDRAWDIR>Parts 2 = HIDE <LDRAWDIR>Parts\s 3 = HIDE <LDRAWDIR>P 4 = HIDE <LDRAWDIR>P\48 5 = SHOW <LDRAWDIR>Unofficial\Parts 6 = HIDE <LDRAWDIR>Unofficial\Parts\s 7 = HIDE <LDRAWDIR>Unofficial\P 8 = HIDE (...) (15 years ago, 25-Oct-09, to lugnet.cad.dev, FTX)
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| | Re: calc_z4.c (Was: Math Problem Again)
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(...) Actually, if the original triangle is (for example) in the Y-Z plane, then just passing in an x4 that's different from x1, x2, and x3 will result in a failure. The equivalent goes for an initial triangle in the X-Z plane. --Travis (15 years ago, 25-Oct-09, to lugnet.cad.dev)
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| | (canceled)
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