Subject:
|
Re: calc_z4.c (Was: Math Problem Again)
|
Newsgroups:
|
lugnet.cad.dev
|
Date:
|
Mon, 26 Oct 2009 00:54:13 GMT
|
Viewed:
|
18299 times
|
| |
| |
In lugnet.cad.dev, Travis Cobbs wrote:
> In lugnet.cad.dev, Tore Eriksson wrote:
> > That shouldn't really be happening, unless someone enters a "triangle" that
> > isn't a triangle, for example with x1, x2, and x3 all = 0, or a line that isn't
> > referring to a polygon for some reason yet is processed as one.
>
> Actually, if the original triangle is (for example) in the Y-Z plane, then just
> passing in an x4 that's different from x1, x2, and x3 will result in a failure.
> The equivalent goes for an initial triangle in the X-Z plane.
>
> --Travis
True, but such triangles will not be visible in the 2-D front view of the UI and
therefor not clickable - unless the program is buggy. And if you can't click on
them, the function never has to encounter data from them. Hopefully...
/Tore
|
|
Message is in Reply To:
| | Re: calc_z4.c (Was: Math Problem Again)
|
| (...) Actually, if the original triangle is (for example) in the Y-Z plane, then just passing in an x4 that's different from x1, x2, and x3 will result in a failure. The equivalent goes for an initial triangle in the X-Z plane. --Travis (15 years ago, 25-Oct-09, to lugnet.cad.dev)
|
10 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|