| | Re: Colors in POV-Ray 3.7 Beta
|
|
(...) I also discovered this a while back while working on LD4DStudio 1.1, it's seems weird at first. But the change is really logical when you think about it. They basically moved the gamma correction to the ini/command line because it only applies (...) (15 years ago, 11-Sep-09, to lugnet.cad, FTX)
|
|
| | Re: 64179.dat
|
|
(...) Ah!!! interesting ;o) (...) It looks good (but I don't have the part - yet...) Philo (15 years ago, 11-Sep-09, to lugnet.cad.dat.parts)
|
|
| | Colors in POV-Ray 3.7 Beta
|
|
If you render LDView's POV output using the POV-Ray 3.7 beta release, you will see that the colors all look washed out. This seems to be due to a difference in the way that POV-Ray 3.7 handles gamma correction. There are two things that you need to (...) (15 years ago, 10-Sep-09, to lugnet.cad, FTX)
|
|
| | Re: Mixed Orientation of NXT Sensors in LPub
|
|
(...) Does this mean we may get paper formats instead of having to input width & height? Every time I try to make an instruction booklet with LPub I need to look up exactly what size an A4 or A5 is... Jetro (15 years ago, 10-Sep-09, to lugnet.cad)
|
|
| | Re: LDView Version 4.1 Beta 1 POV output bug report
|
|
(...) I tracked the source of this problem down. As far as I can tell, it's only happening with substituted primitives. Please let me know if you see any duplication of other parts of the model. I have fixed this in my source code, and it will be (...) (15 years ago, 10-Sep-09, to lugnet.cad)
|