Subject:
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Re: Colors in POV-Ray 3.7 Beta
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 11 Sep 2009 17:44:55 GMT
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Viewed:
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11727 times
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In lugnet.cad, Travis Cobbs wrote:
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If you render LDViews POV output using the POV-Ray 3.7 beta release, you
will see that the colors all look washed out. This seems to be due to a
difference in the way that POV-Ray 3.7 handles gamma correction.
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I also discovered this a while back while working on LD4DStudio 1.1, its seems
weird at first. But the change is really logical when you think about it.
They basically moved the gamma correction to the ini/command line because it
only applies to the render target not the scene it self.
The color difference comes from the fact 3.6 used a correction of 2.2 by default
if you set the correction to the new default in 3.6 you get the exact same
colors.
2.2 is the Windows default by the way. This is why they dont use this default
anymore (not everyone uses Windows).
Roland
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Message is in Reply To:
| | Colors in POV-Ray 3.7 Beta
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| If you render LDView's POV output using the POV-Ray 3.7 beta release, you will see that the colors all look washed out. This seems to be due to a difference in the way that POV-Ray 3.7 handles gamma correction. There are two things that you need to (...) (15 years ago, 10-Sep-09, to lugnet.cad, FTX)
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