| | Re: LPub Bad results with LDView
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(...) Well, scratch that analysis. wing2.ldr and wing1.ldr are exactly the same model. When you added wing2.ldr you *did* use mirror matrix. LPub 4.0.0.2 notices that you used a mirrored matrix, and rendered the wing with the mirror matrix rotation. (...) (15 years ago, 14-Jun-09, to lugnet.cad)
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| | Re: LPub Bad results with LDView
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(...) Hi Jaco, The right wing is being rendered weirdly because LPub thinks that the right wing is being added using a mirror matrix. You have wing1.ldr and wing2.ldr in your model. In theory you could get by with just wing.ldr, because wing2.ldr (...) (15 years ago, 14-Jun-09, to lugnet.cad)
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| | Re: Transparent colors in POV-Ray
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(...) Shrinking/moving the parts seems like the best way to reduce the flickering, so I'm planning to implement that in the 1.2 version of my program. I guess it's also somewhat a post processing issue depending on how much of a perfectionist the (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
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| | Re: Transparent colors in POV-Ray
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(...) L3P shrinks whole highlevel parts, thats a feature I was planning to implement later. But if you shrink the whole part the window and brick will still share the same stud dimensions. Shrinking only the studs could cause problems later on when (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
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| | Re: Transparent colors in POV-Ray
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(...) I thought that l3p did shrink all the dimensions a little bit, so that two adjacent brick's co-planar surfaces don't appear as one surface. I quote from the L3P web page: Seams between bricks To have more realistic renderings L3P can make a (...) (15 years ago, 14-Jun-09, to lugnet.cad.ray)
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