| | Re: x210c01 ChromeSilver Drill 4 x 4 x 7
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(...) If you do find a way to use primitives, you'll probably need to use the \48 ones. I don't think 16 segments is enough for the thicker part of the drill, and switching from one resolution to another part-way along seems like it would be tricky. (...) (16 years ago, 11-Dec-08, to lugnet.cad.dat.parts)
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| | Re: Colinear Vertices
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(...) Not that I know of. I'll think about adding a page to the LDView web site. (I don't think it's really appropriate to add it to ldraw.org, since it's LDView-specific.) (...) The precision is 0.0001. I multiply the coordinate by 10000 and then (...) (16 years ago, 11-Dec-08, to lugnet.cad)
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| | x210c01 ChromeSilver Drill 4 x 4 x 7
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Has anyone been working on this? I used the Peeron partnumber, would that be correct? I have determined that the shape of the "body" of the drill is extremely close to 5+(x+3)^(1/1.58), does any primitives exist that are useable for such a curved (...) (16 years ago, 11-Dec-08, to lugnet.cad.dat.parts)
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| | Re: Colinear Vertices
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(...) Thanks, Travis. BTW, are there guidelines for part authors that would improve smooth shading? What about precision in coincidence between conditional lines and matching polygon sides? I have seen _many_ instances where a quad should blend into (...) (16 years ago, 11-Dec-08, to lugnet.cad)
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| | Re: Colinear Vertices
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(...) I looked at LDDP sources (very clear BTW!). Threshold is compared against square of cross product of each angle of quad. So it depends of size of quad to 4th power! Not very good imho, but since it works for such a long time I used the same (...) (16 years ago, 11-Dec-08, to lugnet.cad)
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