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 CAD / *43415 (-5)
  Re: POV-Ray help needed
 
(...) I believe that POV's FOV is the horizontal field of view, while OpenGL's is vertical field of view. So you have to convert from one to the other (which I do in LDView). Set your rendering window in both the OpenGL view and the POV rendering to (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)
 
  Re: LPub4 Alpha3 available
 
(...) Hi Jaco, Just curious.... How many total steps in the model (i.e. how many pages before you did any step groups or callouts)? How many pages after laying out the BIs with LPub 4? How long did it take to layout the BIs? Kevin (16 years ago, 26-Jun-08, to lugnet.cad, FTX)
 
  Re: Problem with LDView
 
I found a newer ATI driver and installed it, still same problem! I uninstalled all graphics card drivers and re-installed new one, LDView now works Thanks for the pointer Tim (16 years ago, 26-Jun-08, to lugnet.cad)
 
  Re: License questions
 
(...) I also think it should be enough to place a disclaimer and preserve (part of) the comments to identify and credit the original authors. But with all the commotion around the license (library is on hold for years etc) It would be nice to have (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)  
 
  Re: POV-Ray help needed
 
(...) Actually I was planning to support both to see which approach renders faster. Having the vertex and index data in memory, the mesh2 approach was the easiest step to begin with. I only had to correct for quad -> triangle conversion to get (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)


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