| | Re: Datsville animations - first tests
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(...) I made LDraw Boxer a couple of years ago, just to be able to render Datsville. /Tore (19 years ago, 28-Feb-06, to lugnet.cad.ray)
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| | Re: Datsville animations - first tests
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(...) Not my tool although I don't actually know whose it is. I was told about it a while back. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
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| | Re: Datsville animations - first tests
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(...) Oh, thanks, personally i think the actual renderings are poor, ugly looking and only usable as first shoot tests. I only have published them cause i get a little bit pressure from my wife and it was a perfect excuse to use iWeb. I think a can (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
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| | Re: Datsville animations - first tests
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w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (19 years ago, 28-Feb-06, to lugnet.cad.ray)
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| | Re: Datsville animations - first tests
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(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
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