| | Re: Buffer Exchange artifact in LPub
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"Kevin L. Clague" <kevin_clague@yahoo.com> schreef in bericht news:IHo9q8.21Ir@lugnet.com... (...) Let's hope this will be soon? What other fixes / changes / additions are there to come to MLCad? (...) Right. So, what I did was change this bit: (...) (19 years ago, 6-Jun-05, to lugnet.cad)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) Hi Eduardo, All the models I enter are technic. Compared to brick building, technic is much harder. With the standard bricks, everthing is turned multiples of 90 degrees, and studs line up parallel to the x,y, or z axis. Jaco is right, it (...) (19 years ago, 6-Jun-05, to lugnet.cad)
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| | Re: Buffer Exchange artifact in LPub
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(...) Yes, but Michael has agreed that he implemented ghosted arrows incorrectly, and we're waiting for a fix. 0 GHOST has always only applied to the remainder of the line. In Michael's implementation of GHOST and arrows, he GHOSTs the arrow (...) (19 years ago, 6-Jun-05, to lugnet.cad)
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| | Re: Who is UR on Brickshelf
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(...) images from BMP to JPG or some other smaller format? :-) The bitmaps take ages to load! I am not a train person, but I think these models and renderings are great! Jaco (19 years ago, 6-Jun-05, to lugnet.trains, lugnet.cad.ray)
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| | Re: What about a LEGO TECHNIC tutorial
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(...) Hi Eduardo, Technic models are complex to design, build and draw. What is it you find difficult? Maybe if you ask some specific questions, I (or someone else) can help you. Creating a tutorial however is a lot of work. I think you would be (...) (19 years ago, 6-Jun-05, to lugnet.cad)
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