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| | Re: Lego dimensions
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| (...) Well, here's the FAQ on dimensions, which has some pretty precise info: (URL) admittedly, I'd probably just break out the calipers anyway. The wall thickness on wings might be different than other parts, which are the ones you'd see in the (...) (20 years ago, 4-Apr-05, to lugnet.cad, FTX)
| | | | Re: Lego dimensions
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| (...) I am an engineering student and have access to a rapid prototyping lab. The whole point of this is that there is this one type of brick that I wish Lego made (an 8x4 wing without studs) and if I can get the underside dimensions of a normal 8x4 (...) (20 years ago, 4-Apr-05, to lugnet.cad, FTX)
| | | | Re: Lego dimensions
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| (...) I'm not trying to be a smartypants, but might you also have access to a 3-D scanner? I mean, aren't they used in the design of a lot of current hi-res action figures? That kind of scanner would seem useful, if only to give you high-precision (...) (20 years ago, 4-Apr-05, to lugnet.cad, FTX)
| | | | Re: Lego dimensions
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| (...) About .1 mm if possible (...) The LDraw peices do not have the accuracy I need. I have the opportunity to use an ABS 3D printer and want to make myself a couple of custom parts, but in order for it to print nicely I need some very precise (...) (20 years ago, 4-Apr-05, to lugnet.cad, FTX)
| | | | Re: Type 5 lines, BFC relevance, and OpenGL
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| (...) I'm using a display list. The triangles are drawn inside the display list using "classic" OpenGL calls (glBegin(GL_TRIANGLE....glEnd()). The lines are being drawn inside the display list using vertex arrays. Using vertex arrays to draw the (...) (20 years ago, 4-Apr-05, to lugnet.cad.dev)
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