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 CAD / *36295 (-10)
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Not that my opinion goes for everyone but I think a solid color looks better. A transparent render show all the back edge making the image appear jumbled. To be honest I don't see how using grey, yellow, red or any other solid color is (...) (20 years ago, 16-Oct-04, to lugnet.cad)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) How about a transparent brown? TLC already has an official trans-brown (smoke/trans-black), so there's not much risk of them ever using that. (20 years ago, 15-Oct-04, to lugnet.cad)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) LDView has a nice feature where you can specify the default color for parts. I use rgb(128,128,80); it's close to grey, but tinted enough to easily differentiate grey parts from color 16. Andy (20 years ago, 15-Oct-04, to lugnet.cad, FTX)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ahh, nevermind. That didn't really work either. Applying the opaque/transparent only filter right before dumping the png is simple, and looks good enough for me. I'm going with that and forget about the icky sharp outer edges for now. They (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Ok i did a quick once over of glBlendFunc manpage and it looks like switching line antialiasing from: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); to glBlendFunc(GL_SRC_A..._SATURATE, GL_ONE_MINUS_SRC_ALPHA); eliminates the problem (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LEGO CAD with Mac OS X & Virtual PC?
 
(...) Hi Sean, I did the first Trainposter on a Rev B iMac running VPC. I did the building and L3P converting under Windows and the rendering under MacOS. Yes, it is tiresome build things under VPC (hey, I have an 233MHz G3!), but I don't think you (...) (20 years ago, 15-Oct-04, to lugnet.cad)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) Thanks, that did it. Yuck! (...) Let's see if I understand what's going on here. When I antialias the edge lines, the RGB colors buffer gets blended, and so does the alpha channel. If alpha was all zeros, now instead of all ones, it gets (...) (20 years ago, 15-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) At least part of the reason is that Gray is a fairly common color; Clear is more rare (for most parts). When parts where shown in gray, it was sometimes confusing whether it was gray-the-actual-color or gray-the-default-color. Using a (...) (20 years ago, 15-Oct-04, to lugnet.cad)
 
  Re: LDGlite and LPub (and maybe ldview?
 
(...) I'm curious why the switch was made from Grey to Clear. As noted by Ross, some of the parts look funky in a transparent color as opposed to a solid color. -Orion (20 years ago, 15-Oct-04, to lugnet.cad)
 
  Re: A small correction to 2004-03 distros
 
Gaah! Preview only works, if you work it! ;) (...) There should be a "not" in that line, "would not make". Steve (20 years ago, 15-Oct-04, to lugnet.cad.dev.org.ldraw)


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