| | Re: (First post) enter position and rotation dialog
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(...) Well I'd recommend doing it that way, as it is MUCH easier. The problem moving pieces at strange angles is that the default movement is in x, y or z direction - not in the direction that they are rotated. Remember also that you don't have to (...) (20 years ago, 29-Jul-04, to lugnet.cad.mlcad)
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| | Re: (First post) enter position and rotation dialog
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(...) I'm not sure what you're saying here, but I'll take a stab at it anyways. If you highlight a piece that you placed earlier in the list, before you started messing with angles, and then add your new piece there, it'll take it's rotational (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
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| | Re: (First post) enter position and rotation dialog
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Thanks for the prompt reply. :) I am aware of the rotate buttons, and have been using them allot. I even reset the button for the axis I'm working with to step 1 instead of 15, to try and get it lined up. It's still not working. :) To give you an (...) (20 years ago, 28-Jul-04, to lugnet.cad.mlcad)
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| | Re: Contributer Agreement Version 3
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(...) I'm terrible at reading legalese, but I do know that the Disney company has the copyright to all the characters created by Mr. Disney, even though he has been dead for a very long time. This suggests that yes, copyrights in the US and in other (...) (20 years ago, 28-Jul-04, to lugnet.cad.dev.org.ldraw)
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| | Re: cant compile ldglite in gentoo linux
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(...) Ok, I'll try to fix that in CVS. Meanwhile, what does it print in the console window when it starts up? I like to track the opengl driver developments in the various linux distributions. (20 years ago, 28-Jul-04, to lugnet.cad.dev)
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