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| | My other hobby
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| Years ago, when I had all the time in the world, I busied myself by making chainmail. Lots and lots of it. I've made hauberks, chausses, byrnies, vests, coifs, mantles, gloves, and other stuff, like some crazy knit-happy grandmother. The constraints (...) (20 years ago, 20-Jul-04, to lugnet.cad.ray, FTX)
| | | | Re: I have an idea . What if we make a game
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| Would it look sumwhat like this? (URL) (20 years ago, 20-Jul-04, to lugnet.cad.dev, FTX)
| | | | Re: Contributer Agreement Version 3
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| (...) The CA really isn't a license in the traditional since. It's intended to be a codification of the current way we run acceptance of contributions (i.e. the status quo in words) with a little explanitory text thrown in and a procedure for (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev.org.ldraw)
| | | | Re: LEGO Digital Designer 1.2 Available
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| (...) I know what the problem is now, you don't have any bricksets installed. The page it takes you to should have some brickset installers on but hasn't been updated yet - I'll raise it as a QA issue. To get them download the internet installers (...) (20 years ago, 20-Jul-04, to lugnet.cad)
| | | | Re: I have an idea . What if we make a game
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| (...) It is always best to start it out working on all platforms. There are several code libraries that can be used that are multiplatform. I think the most popluar is SDL (libsdl). If you used something Microsoft/Apple proprietary, like (...) (20 years ago, 20-Jul-04, to lugnet.cad.dev)
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