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 CAD / *34900 (-10)
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Actually, the same thing can happen in Windows if you resize a window too big (say 1600x1200) on an older video card. However, I'm not sure you can tell that it has switched to software mode on Windows, because as far as I know it is still (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: DAT2DXF problems
 
(...) I haven't had any problems in the past. You can try 3DWin; it's listed in the download database on LDraw.org. I've also had success importing into Bryce using LDraw2LWS (also in the download database). One more thing. Here's the link for the (...) (20 years ago, 21-May-04, to lugnet.cad)
 
  DAT2DXF problems
 
Hello all, Dark Ages don't wait for computer errors; that much I think is well proven. :) I'm having a few problems with (URL) DAT2DXF>. Whenever I try to convert an LDR file, it converts a couple thousand lines and then starts giving me errors (...) (20 years ago, 21-May-04, to lugnet.cad, FTX)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Yeah, watch out for that software rendering on the Mac. It sneeks up on you. I know it can switch you over while your program is running, but I don't know what causes it to happen other than resizing a window. You might want to query it about (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Just as a note, I found that Vertex Buffer Objects (VBOs) would crash my ATI card in Windows when used inside a display list. As far as I can tell, this isn't supposed to happen. Regular vertex arrays work fine inside a display list. General (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  LCD draft spec comment
 
Nothing much seems to be happening with the LCD spec, but I read it through and have a comment, in case anyone is listening. If not, at least this lands in the archives. The "stud inlet" and the "turnable stud inlet" should not be distinguished in (...) (20 years ago, 20-May-04, to lugnet.cad.dev.lcd)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Travis Having done some experiments and research over the last couple of days, it seems that to get very fast drawing in OpenGL generally, vertex arrays are necessary. OpenGL has specific commands such as glBufferDataARB that will explicitly (...) (20 years ago, 20-May-04, to lugnet.cad.dev.mac)
 
  Re: Numbers Report - 20 May 2004
 
(...) Sorry for the typo......... :/ (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Hi Actually I only thought I was using two-sided lighting. Turned out I had the code commented out which is why the lighting was a bit awry. Thanks for pointing it out. --Dan. (20 years ago, 20-May-04, to lugnet.cad)
 
  Numbers Report - 20 May 2004
 
Stats for Unofficial Files 105 certified files. 162 files need admin review. 412 files need more votes. 415 have uncertified subfiles. 214 held files. Total Files: 1,308 Comparison with Prev. Report: 2004-05-20: 105 / 162 / 412 / 415 / 214 (1,308) (...) (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)


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