| | Re: New Part: Modulex\brk0220.dat - Modulex (R) Brick 2 x 20
|
|
(...) I think the scale of Modulex parts should hardcoded (62.5% of normal size in dat-code). No separation. So it has the same norm as the "normal" Lego parts (1 mm = 2.5 LDU). CU Bernd (21 years ago, 19-Feb-04, to lugnet.cad)
|
|
| | Re: New Part: Modulex\brk0220.dat - Modulex (R) Brick 2 x 20
|
|
(...) Sorry, wrong ng... :) FOT: lugnet.cad.dat.parts (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.cad.dat.parts)
|
|
| | New Part: Modulex\brk0220.dat - Modulex (R) Brick 2 x 20 [DAT]
|
|
I don't know... It feel like it's easier to model with even LDU's. If you wish to mix real LEGO with Modulex, build a separate Modulex model file and scale down the intire with 0.625. I think it's better to do it this way. What do you think? If you (...) (21 years ago, 19-Feb-04, to lugnet.cad)
|
|
| | Re: Adding part updates (and clone parts)
|
|
(...) Fortunately, I had already made some small steps in that direction prior to Matthew's debut! (And my clone-collaborator wasn't involved in the birth at all, so his efforts have proceeded unabated.) (...) Oh, that... The well-designed site (as (...) (21 years ago, 19-Feb-04, to lugnet.cad.dev.mac, lugnet.off-topic.clone-brands)
|
|
| | Re: L3P and Animation (Was: Automated minifig walking animation...)
|
|
(...) ---...--- Yes, that is quite a good solution. It misses frame #000, but that is easily done by hand. Or, anybody familiar with JavaScript or VBS could make your suggested Search&Replace combined with Search: "// Frame 000" Replaceby: "#if (...) (21 years ago, 19-Feb-04, to lugnet.cad, lugnet.animation)
|