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  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
(...) Thanks for the link. I downloaded and ran this program. Very cool. Looked at the codes and I think I can get this to work for minifigs. Wish me luck. (21 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
In lugnet.cad, Tore Eriksson wrote: <snip> (...) While not exactly geared towards animation, Blobman for POVray uses a format that might come handy for poses (specially using minifigs). Those poses could then be made into keyframes, with POVray (...) (21 years ago, 12-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: gmax
 
(...) What about this? (URL) (21 years ago, 12-Feb-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
As has already been stated, Willy asked if I could add a feature to LDView to allow it to view models that are created in MLCad using the new feature of the MLCad beta version. It seemed like a reasonable request, so I added the feature, which made (...) (21 years ago, 12-Feb-04, to lugnet.cad.dev)
 
  Re: gmax
 
(...) You can use DAT2DXF or 3DWin found here: (URL) (21 years ago, 12-Feb-04, to lugnet.cad.dev.org.ldraw)
 
  gmax
 
Is there a file format that an Ldraw file can be rendered to that can be read into GMAX. The GMAX import option lists: AutoCad DXF 3d studio project files (.prj) 3d studio Shp (shape file) The reason I ask is if you can bet a rendered model into (...) (21 years ago, 12-Feb-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Starsky and Hutch hovercar
 
(...) Thanks everyone. I always admired how Travis included CAD models of many of his mocs. Nothing helps my appreciation of a model more than being able to see it from inside to out. Usually the cleverest building techniques are hidden from view. (...) (21 years ago, 11-Feb-04, to lugnet.space, lugnet.cad, lugnet.org.scibrick, FTX)
 
  Re: LDraw.org Bylaws: Call for Ratification
 
(...) If you having trouble with the poll link provided above, you can link to the poll via the article on LDraw.org: (URL) -Orion (21 years ago, 11-Feb-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) So, it seems like the search candidates are: <MODELDIR> (of the currently loaded model (PROJECTDIR)) <LDRAWDIR>\P <LDRAWDIR>\PARTS <LDRAWDIR>\MODELS <LDRAWDIR>\AnotherDir <LDRAWDIR>\AnotherDir\SubDir C:\LDrawXtra\MyParts\In Work (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev)
 
  Re: LDraw.org Bylaws Draft v.4
 
(...) The election will be run similarly to the LSC election last year: the pool of candidates will be presented and you will vote for your top 5. -Orion (21 years ago, 11-Feb-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Bylaws Draft v.4
 
The bylaws look good, sorry if this has been asked before. In the stearing committee election can you vote more than once for the same candidate?. This is a feature you sometimes see in "elect a group" type elections. Perhaps the bylaws should (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev.org.ldraw)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) [snip] (...) Yes, I thought we agreed on that long ago (URL) (21 years ago, 11-Feb-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) I think old Mac's (before MacOSX) use : as directory delimiter. (...) Only the specified directories. It's up to you to specify e.g. LDRAWPOSTDIRS=C:\Som...eDir\PARTS /Lars (21 years ago, 11-Feb-04, to lugnet.cad.dev)
 
  LDraw.org Bylaws: Call for Ratification
 
Since the LDraw.org Bylaws Drafts have been posted and publicly discussed, and since by peoples' silence, there appear to be no more lingering objections, I hereby call for a community vote to ratify these drafts as the official Bylaws of the LDraw (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev.org.ldraw, FTX) ! 
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Since MLCAD is for fun, you should work on it in whatever way makes you happy. I guess you'll have to weigh the enjoyment you get from freely implementing your own standards against any disappointment you may feel if everyone doesn't agree (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) I think that in general it would be a bad idea to put anything like this in ldconfig.ldr. The reason is that this file is distributed with parts updates, so shouldn't contain anything specific to your particular system. Otherwise you have to (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev)
 
  Re: A Really Flexible LDraw/POV Animation System? (Was: 8002 destroyer)
 
I think that you have great ideas. I feel that ld4d modeler is on the right track. What I envision is some kind of spread sheet listing each moving part (arm,leg,head) where you can enter a value for each frame. (ex. a dump truck has a bucket. at (...) (21 years ago, 11-Feb-04, to lugnet.cad, lugnet.animation)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:Hsxs1M.rIC@lugnet.com... <SNIP> (...) Ok right, but when I start discussing new features I'm going to implement there will be a much bigger delay in new MLCad version than we (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) I agree, however I'd like to point out that you could have started a discussion here, before inventing your own personal solution. That's what this forum is for. Getting back to your example, I have some questions. Are all of those paths (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
Hi, Just to give my two cents ... "Lars C. Hassing" <sp.lars@am.hassings.dk> schrieb im Newsbeitrag news:Hsw4I7.MxC@lugnet.com... (...) search paths for parts. (...) usual ones. LDView got its implementation after a preview release of MLCAD 3.01, (...) (21 years ago, 11-Feb-04, to lugnet.cad.dev)


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