| | Re: Thanks to all the parts developers
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(...) thx to you kevin for makin' pov-rendering a piece of cake. toying around with all this cryptic pov-code was never easier. w. (waiting to see his space parts certified, especially the crater plate - reviewers please!) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
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| | Re: Mirrored parts and studs
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(...) I don't actually do any transformations in LDView to get the logos right. I just detect the mirroring (by tracking negative determinants and flipping the mirrored bit every time I see one) and modify my texture coordinates to un-mirror (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
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| | Re: 1st LSC: Call for Nominations
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(...) I also nominate: Paul Easter -Orion (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
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| | Re: I need help with pov-ray
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(...) One of the first things you need is a program like l3p, to convert the .dat files into .pov files. Programs like these can be found on the ldraw site at: (URL) L3p will give you enough of a file that yu can do a decent rendering. Should you (...) (21 years ago, 2-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
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| | Re: Mirrored parts and studs
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(...) Yeah, I did a search for determinant and found your note. I tried the on-the-fly fix in ldglite with the L3 structs and it seems to work, although I'm not sure I'm applying the fix correctly. Is it really as simple as multiplying some matrix (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
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