| | Re: How accurate need bricks and patterns to be?
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(...) Hi Dave, That's me who wrote the quoted statements when I started to model some stickers. Then I have made some sample pictures ((URL) L3p and Pov-Ray and I detected the same seam [:-)]problem you have mentioned. Now my stickers are .25 LDU (...) (22 years ago, 20-Sep-02, to lugnet.cad)
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| | Rotation of Systems
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I've been puzzling with this for days and I give up. Here's my problem: I can rotate a single part about it's origin but I'm having trouble figuring out how to rotate a system of parts about the origin of a given part in the system. Can someone (...) (22 years ago, 20-Sep-02, to lugnet.cad.dev)
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| | Re: Excellent rendering...
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Ooohh let's see! (...) I thought I was a big man w/ a 1.0 GHz PC! (...) hhhhmmmm don't know what that means but I look forward to it! (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)
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| | New Part: (number needed) - Slope Rounded Inverted 1 x 6 [DAT]
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0 Slope Rounded Inverted 1 x 6 0 Name: x464inv.dat 0 Author: Franklin W. Cain (fwcain@yahoo.com) 0 Unofficial File 0 BFC NOCERTIFY 1 16 -50 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 -30 0 0 1 0 0 0 1 0 0 0 1 stud.dat 1 16 -10 0 0 1 0 0 0 1 0 0 0 1 (...) (22 years ago, 20-Sep-02, to lugnet.cad.dat.parts)
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| | Re: Excellent rendering...
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Here's some renders I've done as a result of this thread: (URL) render times ranged from 1.5 to 3.5 hours on a 1.7 GHz PC. I'm slowly working on an include file for color definitions. (...) (22 years ago, 20-Sep-02, to lugnet.cad.ray)
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