| | Re: Rubber belts modelling [DAT]
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1 straight element 1 stud wide. 0 ~Technic Rubber Belt straight 0 Name: x90-str.dat 0 Author: Philippe Hurbain <philo@philohome.com> 0 Unofficial Element 2 24 0 2.5 0 20 2.5 0 2 24 0 0 2.5 20 0 2.5 2 24 0 -2.5 0 20 -2.5 0 2 24 0 0 -2.5 20 0 -2.5 4 (...) (23 years ago, 8-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Rubber belts modelling [DAT]
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1/4 turn around Technic Bush 1/2 0 ~Technic Rubber Belt element R9 0 Name: x90-R9.dat 0 Author: Philippe Hurbain <philo@philohome.com> 0 Unofficial Element 0 Created with spring2dat H=0 R=0.25 D=18 S=5 T=0 B=0 2 24 9 0 2.5 8.315 -3.444 2.5 2 24 11.5 (...) (23 years ago, 8-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Rubber belts modelling [DAT]
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1/4 turn around Technic Micromotor Pulley 0 ~Technic Rubber Belt element R13 0 Name: x90-R13.dat 0 Author: Philippe Hurbain <philo@philohome.com> 0 Unofficial Element 0 Created with spring2dat H=0 R=0.25 D=26 S=5 T=0 B=0 2 24 13 0 2.5 12.01 -4.975 (...) (23 years ago, 8-Mar-02, to lugnet.cad.dat.parts)
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| | Re: Rubber belts modelling [DAT]
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1/4 turn around Technic Wedge Belt Wheel 0 ~Technic Rubber Belt element R30.5 0 Name: x90-R30.dat 0 Author: Philippe Hurbain <philo@philohome.com> 0 Unofficial Element 0 Created with spring2dat H=0 R=0.25 D=61 S=5 T=0 B=0 2 24 30.5 0 2.5 29.46 (...) (23 years ago, 8-Mar-02, to lugnet.cad.dat.parts)
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| | Rubber belts modelling [DAT]
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I created these parts (with Marc Klein's spring2dat utility) to be able to model rubber belts in my Technic creations. This is my first part authoring, so be indulgent... (critics are welcome though!) There are DAT-files for 5 fragments of rubber (...) (23 years ago, 8-Mar-02, to lugnet.cad.dat.parts)
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| | Re: LDraw.org MOTM/SOTM voting for March is open
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(...) *not checking LDRAW.org alot....* OH SWEET-ZOMBIE-JESUS ON A POGO STICK [1] I actually won!!! Saaaaaaaweee...eeet! LOL. *ego boost!* All kidding aside, thanks for the votes people!!! Rick [1] 8-bit Theater: (URL) (23 years ago, 8-Mar-02, to lugnet.cad)
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| | Re: BFC and Primitives
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(...) I have a question. Given that the cylinder primitives (among others) are used in situations where they are either the inner surface or the outer, won't adding BFC information to them cause problems? --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
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| | Re: BFC and Primitives
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(...) You have to calculate a vertex normal in order to do lighting. However, it doesn't have to be the correct normal if your rendering engine supports 2-sided lighting (like OpenGL does). In this case, calculating a normal that points backwards (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
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| | Re: BFC and Primitives
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Also, I believe, that no matter whether you use Back Face Culling or not, Having the vertices wound correctly in the DAT files is still a good thing. In the absence of a standard winding, then Documenting in each part the way the polygons are wound (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
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| | Re: LDraw.org MOTM/SOTM voting for March is open
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(...) Same here Jude (23 years ago, 7-Mar-02, to lugnet.cad)
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