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| | Re: LDraw.org MOTM/SOTM voting for March is open
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| (...) *not checking LDRAW.org alot....* OH SWEET-ZOMBIE-JESUS ON A POGO STICK [1] I actually won!!! Saaaaaaaweee...eeet! LOL. *ego boost!* All kidding aside, thanks for the votes people!!! Rick [1] 8-bit Theater: (URL) (23 years ago, 8-Mar-02, to lugnet.cad)
| | | | Re: BFC and Primitives
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| (...) I have a question. Given that the cylinder primitives (among others) are used in situations where they are either the inner surface or the outer, won't adding BFC information to them cause problems? --Travis Cobbs (tcobbs@REMOVE.halibut.com) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: BFC and Primitives
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| (...) You have to calculate a vertex normal in order to do lighting. However, it doesn't have to be the correct normal if your rendering engine supports 2-sided lighting (like OpenGL does). In this case, calculating a normal that points backwards (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: BFC and Primitives
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| Also, I believe, that no matter whether you use Back Face Culling or not, Having the vertices wound correctly in the DAT files is still a good thing. In the absence of a standard winding, then Documenting in each part the way the polygons are wound (...) (23 years ago, 8-Mar-02, to lugnet.cad.dev.org.ldraw)
| | | | Re: LDraw.org MOTM/SOTM voting for March is open
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| (...) Same here Jude (23 years ago, 7-Mar-02, to lugnet.cad)
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