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| | Re: No shadow in LDLite 2.3?
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| (...) Look here: (URL) think it got changed to -E1 on the command line when some alternate shading methods were added. Have fun, Don (23 years ago, 28-Feb-02, to lugnet.cad)
| | | | Re: Inline POV-Ray code?
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| (...) Well, if thats how you really feel, then why even bother to "write up a spec/reference page on 0 IFDEF" at all. The instant you put the line: 0 IFDEF <code> in a part file you're blessing a non-ldraw extension. The <code> is by definition a (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
| | | | Re: No shadow in LDLite 2.3?
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| Can anyone help, please? Jaco (...) (23 years ago, 28-Feb-02, to lugnet.cad)
| | | | Re: Another stupid part-authoring question (Primo?!?)
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| (...) Yes, the stud is hollow. The studline substitution would leave a hole 56 (or at least 48) LDU across... big enough to fit a microfig-scale capital ship. -- Tony Hafner www.hafhead.com (23 years ago, 28-Feb-02, to lugnet.cad.dev)
| | | | Re: Inline POV-Ray code?
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| In lugnet.cad.dev, Don Heyse writes: [snipped things down a bit] (...) Generally, yeah. But mostly to the extent that I haven't thought it through enough. (...) That could work, but IMO only pushes the issue to the side. To some extent, LDraw.org (...) (23 years ago, 28-Feb-02, to lugnet.cad.dev, lugnet.cad.ray)
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