| | Space Invaders Aracde [DAT]
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Is all work NO play giving your mini-figs stress? Well downlaod the Ldraw file so that they can play the space invaders acrade game... -AHui 0 Name: Arcade_Cabinet.ldr 0 Author: Ahui Herrera 0 e-Mail: Jedi_agh@yahoo.com 0 WRITE (URL) ROTATION CENTER (...) (23 years ago, 13-Feb-02, to lugnet.cad.dat.models)
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| | Re: New Animations
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(...) Oops...typo...those should BOTH be AVI. But then you knew that, didn't you? Why am I even posting this? I really DO have better things to do... Really. Matt (23 years ago, 13-Feb-02, to lugnet.cad)
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| | Re: New Animations
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(...) Nope...just the AI video format. There is still no elegant way to view AVIs in QuickTime. You'll have to install (*shudder*) Windows Media Player. Matt (23 years ago, 13-Feb-02, to lugnet.cad)
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| | Larger Renderings?
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Help! I use the POV-Ray Windows interface for rendering .pov files. As far as I can tell, the largest image I can render is 1280x1024. Is there a way to render larger? Thanks! Jake --- Jake McKee AFOL LUGNET Member #211 (23 years ago, 13-Feb-02, to lugnet.cad.ray)
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| | Re: New Animations
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I can't view any of your animations because I have a Macintosh. I have tried to solve this in the past, but still haven't. Is this something like MPEG-4 or divx? -- Thanks: (...) (23 years ago, 13-Feb-02, to lugnet.cad)
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| | New Animations
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I've created several new animations that will be shown at Brickswest this weekend. If you can't make it to brickswest or can't wait take a look here. (URL) are two versions of each animation. A 640x340 and a 320x240 version. I recommondal-up users (...) (23 years ago, 13-Feb-02, to lugnet.cad)
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| | I updated my gallery come and see
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I added 7 videos to my gallery come and check it out u will all like them (URL) (23 years ago, 13-Feb-02, to lugnet.cad)
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| | Re: Brickshelf gallery for Jump-O-Bot
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(...) Cheers Bob, I have applied. Nice heads up. (23 years ago, 13-Feb-02, to lugnet.technic, lugnet.robotics, lugnet.build, lugnet.cad)
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| | Re: Drawing triangles in a Z buffer
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(...) If you don't mind C code, there's the zAddTriangle() function in stub.c in the ldlite or ldglite source code. The old 1.6 ldlite source is a bit easier to follow since it doesn't have all the extra shaders. Also, it's a linear z-buffer, which (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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| | Re: Drawing triangles in a Z buffer
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(...) I may be missing your point/problem but... Think you may need to go bi-linear in your Z calcs. Yes this makes a Suppos'dly one pixel lookup method a two+ per pixel but if you are already using a scan line method you have the precalculated (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
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