| | Re: 3D Myst III viewer of a castle
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(...) I am using POVRAY 3.5 Beta (URL) Spherical camera must be a new feature. -Chuck (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: RGB Coding in LDraw?
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Dave Schuler wrote... (...) 0x02RRGGBB for solid colors and 0x03RRGGBB for transparent. (URL) by at least MLCad, LDView, L3P and L3Lab. (...) No, only transparency. /Lars (23 years ago, 19-Jan-02, to lugnet.cad.dev)
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| | Re: 1.9 Source now available
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Hello! (...) I can only agree! (23 years ago, 19-Jan-02, to lugnet.cad.dev)
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| | Re: 3D Myst III viewer of a castle
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(...) Chuck, Totally cool, I've been wondering if this was possible from POV-RAY. Thanks for posting this. I'm actually getting an error when I use this camera code though, is there something that's missing?: camera { spherical <----ERROR (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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| | Re: animation help
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I didn't know it ignored the rotation steps (haven't had a model with them in it) and I don't know what a buffer exchange is Gary Chris Daniel <ldaniel2@prodigy.net> wrote in message news:Gq5ntM.EDF@lugnet.com... (...) +KFI (...) only (...) (23 years ago, 19-Dec-01, to lugnet.cad)
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| | Re: 3D Myst III viewer of a castle
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(...) Since this was so popular, I decided to re-render it with aliasing, and fix the links so they were not on the seams. Nothing major, hardly even worth going back to look, unless you are curious. -Chuck (23 years ago, 19-Jan-02, to lugnet.cad.mlcad)
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| | Re: Reinstalled l3pao
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What version of L3PAO are you running? Try unistalling and reinstalling both POV and L3PAO VL3PAO ersion 1.3.4 is the latest one. -AHui (...) (23 years ago, 18-Jan-02, to lugnet.cad)
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| | Re: New and kinda-new stickfig mecha wallpaper and stuff
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(...) Heh heh thanks. :-, I was wincing a bit about that -- it almost looks like the cheesy sfx they used on the old Buck Rogers and Battlestar Galactica shows. But we all love cheese... (...) Awesome, thanks for the feedback. This is exactly what I (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.publish, lugnet.cad.dev)
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| | Re: New and kinda-new stickfig mecha wallpaper and stuff
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(...) Thanks, I modeled that landscape using nothing but MegaPOV. The shape of the ground is a heightfield based on the pattern image type, and the texturing is accomplished using slope-dependent textures. The source for the scene can be found at (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish, lugnet.cad.ray)
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| | RGB Coding in LDraw?
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Is there a way to hard-code a color value in a .dat file using RGB values, so that the part will render in POV-Ray using those values? If so, what's the format? In addition, is it possible to code color qualities, like reflectiveness, into a .dat (...) (23 years ago, 19-Jan-02, to lugnet.cad.dev)
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