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  Re: Fixed my gallery come and see
 
The 256 looks pretty good to me. Cool anim BTW :-) G Eduardo Vazquez Harte <eduvazhar@terra.es> wrote in message news:GMt20o.70v@lugnet.com... (...) 56k (...) animations (23 years ago, 15-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards (long)
 
Thanks for the free computer lesson. I'll continue for with the standard that I made. (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards
 
(...) That's not true, it is indeed 1125 kbits / second. (...) And these figures should have been in Mbits / second. I seem to be in the "divide by 1000" mood today... Fredrik (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards (long)
 
(...) is (...) dvd. (...) Eduardo, Unfortunately, it is not as easy as that. Bit rate is a poor measure of quality because it doesn't actually determine quality all by itself. I worked in a educational laboratory where we studied video over the web (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  RE: Fixed my gallery come and see
 
(...) one? 256 looks pretty good. Most of my full length DivX (MPEG-4) movies (2 hours) are approximately 500x300 pixels and 700 MB, which is definitely good enough quality to watch. That's about 100KB/sec, right? --Bram Bram Lambrecht bram@cwru.edu (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Fixed my gallery come and see
 
Hi to all, I just rendered again the monorail animation 2 times the first time it has a resolution of 160 x 120 for 28k modem users and 56k modem users. The second time it has a resolution of 320 x 240 for faster connection users using a bitrate of (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Some questions about MPEG 1 standards
 
(...) If I'm not mistaken, this is the VCD MPEG-1 standard. Animations which follow this standard can be put in VCDs and played on any VCD compatible device. I think it is 1125 bits / second, not 1125 kbits / second. If you are going to compose an (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  Re: Lego Trainposter preview
 
(...) I have the 6x22 plate to which you refer, along with a few of the red/blue magnet-equipped wagons in two lengths. I would be happy to do .dat files for these parts, though I won't be able to get to it for a while. If the virtual wheels, (...) (23 years ago, 14-Nov-01, to lugnet.trains, lugnet.cad)
 
  Some questions about MPEG 1 standards
 
Well for now I decided to continue with this great format since is compatible with a lot of platforms for "Atari ST to Sega Dreamcast" including PC's "unix to mac". So I just found a way to get a lot of people to view my anymations without problems (...) (23 years ago, 14-Nov-01, to lugnet.cad)
 
  RE: SNOT Boating, con't
 
(...) You can turn off perspective in POV-Ray by adding the keyword "orthographic" to the camera. For example, camera { location <x,y,x> look_at <x',y',z'> orthographic } Hope that helps! Just remember to remove the keyword when you want perspective (...) (23 years ago, 14-Nov-01, to lugnet.build.military, lugnet.boats, lugnet.cad.ray)


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