| | Re: has anyone made an Enterprise from the origonal TREK?
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Jaco van der Molen <jmolen@globalxs.nl> wrote in message news:3B987C6F.AA57EA...alxs.nl... (...) I like it, I did a voyager once at about that scale. (...) I've been watching that spot for a while, the suspence is killing me! (...) OMG! thats so (...) (23 years ago, 7-Sep-01, to lugnet.space, lugnet.cad.ray)
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| | Fort with Knights/Yellow Castle m0375 [DAT]
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'Faked' the Knights visored helmets with the motorcycle helment/visor (just 'stuck' a plume on top), did not get the flag 'sticker' right (don't have a good clear scan/pic of the original), and did not include wall/bricks stickers. Call this v1.2 - (...) (23 years ago, 7-Sep-01, to lugnet.cad.dat.models.sets)
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| | Tie Pilot Torso - 973ptie.dat (v1.0) [DAT]
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Tie Pilot torso - v1.0 (BMP2DAT 'skinning'). (URL) Minifig Torso SW Tie Pilot Pattern 0 FILE 973ptie.dat 0 Name: 973ptie.dat 0 Author: Mark Chittenden (mdublade@aol.com) 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 1 1 0 0 0 0 1 0 0 0 1 0 (...) (23 years ago, 7-Sep-01, to lugnet.cad.dat.parts)
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| | Re: has anyone made an Enterprise from the origonal TREK?
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I never did the original, but I did the Enterprise D once, see: (URL) found Jay working on something startrek, see (...) (23 years ago, 7-Sep-01, to lugnet.space, lugnet.cad.ray)
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| | Re: LDGLite bug report (and POV preview question)
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I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
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| | 5938 Oasis Ambush [DAT]
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I began tinkering around with MLCAD again recently and decided to try my hand at rendering a LEGO set. I chose this little Adventurers set because it has always been one of my favorites. Unfortunately I ran into some problems with a few of the (...) (23 years ago, 6-Sep-01, to lugnet.cad.dat.models.sets)
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| | Re: LDGLite bug report (and POV preview question)
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(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: 8880 Super Car (Parts Wheels & Tires [2998 High] )
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Thanks so much! (...) (23 years ago, 5-Sep-01, to lugnet.cad.dat.parts)
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