| | Re: New Construction Toy In LDraw Format!
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(...) Cool. Any chance that you might do the K'nex figure? (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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| | Re: LDGLite bug report (yes, one more)
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Don: (...) Okay. Doing that now. The errors in the ortographic projection rendering seem to be independent of the parser. You can see an image at: (URL) corresponding command line is: ldglite -ms -i1 -s0.2 -j -l3 ~/Projekter/LEGO/Dat...D/town.mpd (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | 32293 Technic Link 9L (used in 8458 Silver Champion) [DAT]
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0 Technic Link 9L 0 Name: 32293.dat 0 Author: Marc Klein 0 Unofficial Part 0 Created with stl2dat conversion tool 1 16 0 -5 -80 -9.24 0 -3.83 0 10 0 3.83 0 -9.24 2-4cyli.dat 1 16 0 -5 -80 -9.24 0 -3.83 0 1 0 3.83 0 -9.24 2-4edge.dat 1 16 0 5 -80 (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts)
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| | New version of stl2dat 1.0
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I have made a small improvement that solves many annoying problems in some parts. The program now uses several primitives if the plain primitive does not exist. Example: for a part of cylinder of 5/8, the program will use two primitives 2-4cyli and (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | 1-16 cylinder [DAT]
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This primitive, thus not very complex is necessary for the new version of my conversion program stl2dat. (URL) could also be used by others conversion programs like l2p or l3p to recognize small or odd portions of cylinders. 0 Cylinder 1/16 0 Name: (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts.primitives)
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| | 1-16 Edge [DAT]
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This primitive, thus not very complex is necessary for the new version of my conversion program stl2dat. (URL) could also be used by others conversion programs like l2p or l3p to recognize small or odd portions of cylinders. 0 Edge 1/16 0 Name: (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts.primitives)
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| | Re: Help Needed: Boundary Box Utility
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(...) I don't think I can do this right away since I already have 2 actual bug reports and an enhancement request in for ldglite. (I don't get many of these so I like to give them priority). It shouldn't be too hard to do though. Everything you need (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev)
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| | Re: LDGLite bug report (yes, one more)
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(...) You should at least try the "-l3" before you recompile. I'm sort of interested in what you get for render times with both parsers. I only have somewhat underpowered PCs to work with, so I'm curious how they compare in the "real world". Don (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | Re: terrain in LDraw
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Mike: (...) I am not upset. I am just bad at writing English. I might want to make the program do what you want, but I can't if you don't tell me what's missing. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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| | Re: New Construction Toy In LDraw Format!
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Everything downloaded and unzipped great. Renamed all the parts to start with "K" and updated the mklist. Then I couldn't figure out why some of the parts wouldn't load onto MLcad...had to re-rename the "P" list back to original names. Now all works (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
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