| | Re: Reiterate: How to make a squish matrix?
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that shouldn't be too hard either. just operate the matrix on the points alone. if your cilinder has it's axle around the Y axle. L is the length of the cilinder and if it starts at 0 0 0 you could use (1-y/L) 0 0 0 1 0 0 0 (1-y/L) this would turn (...) (24 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
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| | Re: Reiterate: How to make a squish matrix?
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(...) Yah. Bummer. Thanks, though, to Dan and Steve. Cheers, - jsproat (24 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
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| | A question on making movies on a low resolution
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I would like to know is there any good resolution betwen 320x200 and 160x120? because It takes too long to render in 320x200 and 160x120 is too small (24 years ago, 25-Apr-01, to lugnet.cad.ray)
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| | Re: Reiterate: How to make a squish matrix?
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(...) Yes, but it's not what Sproat needs. He needs to scale X and Z as a function of Y. Something like: x' = xy Which is something transform matrices cannot do. Steve (24 years ago, 25-Apr-01, to lugnet.cad, lugnet.cad.ray)
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| | Re: idea for a new version
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(...) Using a sub-model with MLCAD, you can set the rotation center for the sub-model and achieve this. I use this technique on legs. Visio has a function similar to this. Parts can be defined with connection points. These connection points snap (...) (24 years ago, 25-Apr-01, to lugnet.cad)
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