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| | Re: Bug in L3PAO when path deleted/renamed
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| "Jeff Boen" <onyx@flash.net> wrote in message news:G2wBGt.EG4@lugnet.com... (...) of (...) ldraw.exe (...) That would be great, just like MLCad operates. You could also look for the LDRAW_DIR environment variable (I think that's right) that the L3P (...) (24 years ago, 23-Oct-00, to lugnet.cad)
| | | | Re: Bug in L3PAO when path deleted/renamed
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| (...) yep, that would work.. i just put in a massive boolean if-then to check before the command line generation routine kicks in... the problem isn't checking the paths, the problem is knowing the location of ldraw. if you have LDAO in place, it's (...) (24 years ago, 23-Oct-00, to lugnet.cad)
| | | | Re: Hello
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| Hi Carsten, I use the preprocessor of kings, L3PAO. It's actually the post-processing that makes the difference. I use POV with the MegaPOV addon. The addon has a feature called find_edges. I actually found this feature when Ben Vaughan actually did (...) (24 years ago, 23-Oct-00, to lugnet.space, lugnet.cad.ray)
| | | | Re: Hello
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| Hello jay, wow ... that pictures look cool. How did you made them? What preprocessor did you use to convert DAT Models to POV? The shading is almost comic-like... Please don't let me die dumb ;). -- Greetings, Carsten Schmitz "Jay Jacinto" (...) (24 years ago, 23-Oct-00, to lugnet.people.newbie, lugnet.space, lugnet.cad.ray)
| | | | Re: Hello
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| (...) myself. (...) to (...) I really like it, obviously you have put time into learning where you are placing the camera and stuff like that. Don't wait until you get your membership to let us see more. What themes in space do you like the best? (...) (24 years ago, 23-Oct-00, to lugnet.people.newbie, lugnet.space, lugnet.cad.ray)
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