| | Re: question on naming - pirate guns vs. modern guns
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(...) Which wouldn't explain an arquebus, the muzzle-loading precursor to the musket. I believe the difference between the two when both were used was that the musket had a longer barrel and fired a heavier ball (armor could be "proof" against an (...) (24 years ago, 12-Jul-00, to lugnet.cad.dev)
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| | Re: question on naming - pirate guns vs. modern guns
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(...) Not all muskets have a belled muzzle. Civil War era muskets were non-belled, making them much more accurate. I believe "musket" refers to muzzle loading, as a butt loading rifle was known as a carbine. Sorry, I'm a stickler for history. -John (...) (24 years ago, 12-Jul-00, to lugnet.cad.dev)
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| | Live from Kidvention!!
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Hello everyone! I'm posting to you live from our LDraw and GMLTC train layout display at Legoland California for the Lego Maniac Kidvention. We're having a blast here with the displays talking to people and informing them about the online Lego (...) (24 years ago, 12-Jul-00, to lugnet.announce, lugnet.events, lugnet.trains.org, lugnet.cad.dev.org.ldraw, lugnet.legoland) !
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) The main file for, say, SKETCH.DAT, shows up as a union block named sketch_dot_dat. I suppose that a post-l3p tool could just read in the POV output file and parse this union and insert the clock-checking logic. The same tool could also spit (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) Yeah, and the docs aren't the best, either. Do you know of any decent tutorials for the 3.1 language? Online or book would be great, but all I've seen is stuff for 3.0... Cheers, - jsproat (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) Yeah, you got it! I used the POV-Ray clock to make an animation a year ago, so I learned a bit about it. I'm sure you've all seen it before: (URL) I get the time, I'm planning to make another animation, but don't hold your breath! ;-) (...) (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: LDRAW Help
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I gave up on LDRAW and finally got MLCAD. Much, much, much easier.... Thanks anyway. ~Drew "Luke" Lawrence (24 years ago, 12-Jul-00, to lugnet.cad)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) I suppose some of you may want to try this out, so do something like this with your POV-Ray file, as generated by L3P. Identify the portion of the file where the "0 STEP" lines are present and add #if and #end statements like this: // [DAT (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) Selective rendering of parts based upon the animation clock value or something like that? Cool, I didn't know POVRay could do that. Is it a preprocessor macro thingy, or something else? I was thinking, however, more along the lines of being (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
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(...) It is much more sane to use POV-Ray's animation system to do this automatically. That way, you could issue one POV-Ray command and render all the instruction steps in one run, using only one POV-file. I have suggested this to Lars C Hassing, (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
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