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 CAD / *12130 (-10)
  Re: LCad Parts Update 2000-01 Now Available
 
(...) Erk. You are correct, the 48\1-8edge.dat primitive should have been included with this update. My bad. Steve (25 years ago, 9-May-00, to lugnet.cad)
 
  Re: Bugfix Release of MLCad & More
 
In lugnet.cad, Axel Poqué writes: <SNIP> I changed the numbers until L3lab loaded the part without complaint, then tried (...) mouse (...) says (...) done (...) program. (...) Agreed: Pressing CANCEL is ignored by MLCad ==> bug I could see a problem (...) (25 years ago, 9-May-00, to lugnet.cad, lugnet.cad.mlcad, lugnet.trains)
 
  Re: Bugfix Release of MLCad & More
 
(...) This is the right behavior (at least until now) if you select absolute rotation angles. In this case MLCad ignores all view angles and uses the specified one instead. The rotation end step reverts back to the original rotation angles. Michael (25 years ago, 9-May-00, to lugnet.cad, lugnet.cad.mlcad, lugnet.trains)
 
  Re: Bartleby Render: attn Todd
 
(...) Everybody run!!! --Todd (25 years ago, 9-May-00, to lugnet.cad.ray)
 
  Bartleby Render: attn Todd
 
I got a quick render of the Bartleby tank done. Is this what you had in mind in your request Todd? I like this prospective. I need to figure out how to add some "atmosphere" to the scene to make it more real looking. All in good time I guess. Here's (...) (25 years ago, 9-May-00, to lugnet.cad.ray)  
 
  Trooper Clerks (was: Re: 1st Render)
 
(...) It's a _Star_Wars_/_Clerks_ spoof/parody where the premise is a couple of Imperial Stormstoopers running a convenience store in the Death Star. :) (URL) a big'un, but well worth the wait if you're a SW or KS fan. --Todd [XFUT -> (...) (25 years ago, 9-May-00, to lugnet.cad.ray, lugnet.starwars)
 
  Re: 1st Render
 
(...) the (...) legs (...) look (...) That would be pretty cool. (...) coincidence! :) (...) No haven't seen the trailer. What is it? (...) (25 years ago, 9-May-00, to lugnet.cad.ray)
 
  Re: New to digital LEGO
 
(...) In LEdit, you can use the menu sequence { / -> (T)urn -> (C)enter } to move the center of rotation over to the centerpoint of the current piece. Any piece you rotate will then turn around that centerpoint. I use the fake part line as a weak (...) (25 years ago, 8-May-00, to lugnet.cad.ray, lugnet.cad)
 
  Re: LDraw on Mac (Formerly: Re: Mark's Lego Creations Update!)
 
(...) Dan wrote: (...) Dan, How do you download something off the internet for use w/ Virtual PC (specifically, LDraw)? Do you have to boot VPC, connect, and download from there, or can you use what's on your Mac? Help! HELP! I guess I'm just a bit (...) (25 years ago, 8-May-00, to lugnet.starwars, lugnet.cad)
 
  Re: Bugfix Release of MLCad & More
 
(...) I'm sorry, but I have found just another bug as it seems: I was trying to to fix the singular matrix error in the minifig torso subpart and had figured it had to do with som missing number in the rotation matrix. I changed the numbers until (...) (25 years ago, 8-May-00, to lugnet.cad, lugnet.cad.mlcad, lugnet.trains)


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