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Subject: 
Re: On creating life-sized sculpture
Newsgroups: 
lugnet.build.sculpture
Date: 
Fri, 2 Sep 2005 16:19:51 GMT
Viewed: 
3187 times
  
In lugnet.build.sculpture, Bill Vollbrecht wrote:
   In lugnet.build.sculpture, Ryan Holtz wrote:
   Let’s say, for the sake of argument, that I wanted to come up with actual step-by-step plans for creating a life-sized Lego statue of some well-known caped superhero, let’s say, Superman. What would be the best way to go about this using something like MLCAD or LeoCAD (but preferrably the former)? Are there any general guidelines or guides for creating the human form in a Lego representation? Admittedly, I’m not all that artistic, but while I’m sure I could enlist the help of the 3D modellers who work at the same company I do, seeing as they already have a 3D model of Superman that we could go off of, I’d much prefer to have the plans for the statue all laid out before my fellow members of the development team where I work commence the construction of the statue, yeah?

Any help is appreciated, - Ryan Holtz / MooglyGuy

Hey,

I am not sure about MLCAD type stuff as I have never used it. But the Lego company uses a program called Legoizer (although I think it has changed names since I left the company). Essentially, you build a 3D version of what you want in 3D Studio Max and upload into the Lego software. It then produces “instructions”. It shows layer by layer in bricks from a top view, very similar to the instructions from the Yoda or the Statue of Liberty sets.

I am pretty sure it isn’t available outside the Lego Company, but would there be a non-Lego equivalant out there somewhere? Of course, I prefer what Anne called the “organic method” myself!

Good Luck and feel free to ask any questions you might have!

Bill Vollbrecht

I presented a talk at Brickfest2005 about the theory of automated brick layout. Slides from the talk are at: http://brickshelf.com/gallery/happyfrosh/BrickFest2005/automatedbricklayout.pdf

I made a 5’6” sculpture of the Stanford Angel this way. (Shipping it across the country to Brickfest was painful.)

The plans for the Stanford Angel in pdf and ldr are posted at: http://brickshelf.com/gallery/happyfrosh/StanfordAngel/

While it’s nice to know where every brick goes, I have had a Lego sculptor comment to me that the outline is the important piece. Along these lines I posted the pov-ray script necessary to turn an exisiting 3d model into brick layout. It’s in a lugnet thread on the “Stanford Bunny”.

I’ve gotten mixed feedback on whether the software that the Lego company uses actually produces brick layout or just the outlines of the model. The Master Builder that I talked to at NWBrickCon2004 seemed to say that they just did outlines. I know that they get at least brick estimates of their model, but I’m not sure whether they actually determine by software where each brick goes.

-dw



Message has 2 Replies:
  Re: On creating life-sized sculpture
 
(...) The Lego software does in fact only give the outline on a lego grid rather than where each brick goes. It works pretty good most of the time. When building large scale models, it is a bit of a different way of building than the Staue of (...) (19 years ago, 2-Sep-05, to lugnet.build.sculpture, FTX)
  Re: On creating life-sized sculpture
 
(...) Updating this thread with my latest work. I've (URL) posted> a bit of my work on using Poser6 to generate brick outlines for sculpture. This would now be the way that I would go for a large sculpture. The Lugnet thread is entitled "Using (...) (19 years ago, 13-Dec-05, to lugnet.build.sculpture, FTX)

Message is in Reply To:
  Re: On creating life-sized sculpture
 
(...) Hey, I am not sure about MLCAD type stuff as I have never used it. But the Lego company uses a program called Legoizer (although I think it has changed names since I left the company). Essentially, you build a 3D version of what you want in 3D (...) (19 years ago, 1-Sep-05, to lugnet.build.sculpture)

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