Subject:
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Re: On creating life-sized sculpture
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Newsgroups:
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lugnet.build.sculpture
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Date:
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Fri, 2 Sep 2005 16:19:51 GMT
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Viewed:
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3187 times
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In lugnet.build.sculpture, Bill Vollbrecht wrote:
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In lugnet.build.sculpture, Ryan Holtz wrote:
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Lets say, for the sake of argument, that I wanted to come up with actual
step-by-step plans for creating a life-sized Lego statue of some well-known
caped superhero, lets say, Superman. What would be the best way to go about
this using something like MLCAD or LeoCAD (but preferrably the former)? Are
there any general guidelines or guides for creating the human form in a Lego
representation? Admittedly, Im not all that artistic, but while Im sure I
could enlist the help of the 3D modellers who work at the same company I do,
seeing as they already have a 3D model of Superman that we could go off of,
Id much prefer to have the plans for the statue all laid out before my
fellow members of the development team where I work commence the construction
of the statue, yeah?
Any help is appreciated,
- Ryan Holtz / MooglyGuy
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Hey,
I am not sure about MLCAD type stuff as I have never used it. But the Lego
company uses a program called Legoizer (although I think it has changed names
since I left the company). Essentially, you build a 3D version of what you
want in 3D Studio Max and upload into the Lego software. It then produces
instructions. It shows layer by layer in bricks from a top view, very
similar to the instructions from the Yoda or the Statue of Liberty sets.
I am pretty sure it isnt available outside the Lego Company, but would there
be a non-Lego equivalant out there somewhere? Of course, I prefer what Anne
called the organic method myself!
Good Luck and feel free to ask any questions you might have!
Bill Vollbrecht
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I presented a talk at Brickfest2005 about the theory of automated brick layout.
Slides from the talk are at:
http://brickshelf.com/gallery/happyfrosh/BrickFest2005/automatedbricklayout.pdf
I made a 56 sculpture of the Stanford Angel this way. (Shipping it across the
country to Brickfest was painful.)
The plans for the Stanford Angel in pdf and ldr are posted at:
http://brickshelf.com/gallery/happyfrosh/StanfordAngel/
While its nice to know where every brick goes, I have had a Lego sculptor
comment to me that the outline is the important piece. Along these lines I
posted the pov-ray script necessary to turn an exisiting 3d model into brick
layout. Its in a lugnet thread on the Stanford Bunny.
Ive gotten mixed feedback on whether the software that the Lego company uses
actually produces brick layout or just the outlines of the model. The Master
Builder that I talked to at NWBrickCon2004 seemed to say that they just did
outlines. I know that they get at least brick estimates of their model, but Im
not sure whether they actually determine by software where each brick goes.
-dw
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Message has 2 Replies: | | Re: On creating life-sized sculpture
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| (...) The Lego software does in fact only give the outline on a lego grid rather than where each brick goes. It works pretty good most of the time. When building large scale models, it is a bit of a different way of building than the Staue of (...) (19 years ago, 2-Sep-05, to lugnet.build.sculpture, FTX)
| | | Re: On creating life-sized sculpture
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| (...) Updating this thread with my latest work. I've (URL) posted> a bit of my work on using Poser6 to generate brick outlines for sculpture. This would now be the way that I would go for a large sculpture. The Lugnet thread is entitled "Using (...) (19 years ago, 13-Dec-05, to lugnet.build.sculpture, FTX)
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Message is in Reply To:
| | Re: On creating life-sized sculpture
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| (...) Hey, I am not sure about MLCAD type stuff as I have never used it. But the Lego company uses a program called Legoizer (although I think it has changed names since I left the company). Essentially, you build a 3D version of what you want in 3D (...) (19 years ago, 1-Sep-05, to lugnet.build.sculpture)
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