| | LEGO Koinobori
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| I've got an overabundance of 1x2 bricks. So I used some to make a koinobori (carp wind streamer): (URL) Month of May -Henry (22 years ago, 18-May-03, to lugnet.build.sculpture) !!
| | | | Re: LEGO Koinobori
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| I like it! The simple repetition of the fin pattern is very effective. Although this isn't strictly a sculpture of a fish, it reminds me of an idea I had-- that fish would be a good theme for (say) a Brickfest workshop on "how to design and build (...) (22 years ago, 18-May-03, to lugnet.build.sculpture)
| | | | Re: LEGO Koinobori
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| (...) though. Maybe switch the white for red, the blue for yellow, and the grey for green or possibly tan. What I'd really like to see, though, is a similar sculpture modeled after an eastern dragon. I do have a few questions though. How many bricks (...) (22 years ago, 18-May-03, to lugnet.build.sculpture)
| | | | Re: LEGO Koinobori
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| Coolness! Can you please bring it to the LUGOLA meeting? We'll have table-space for you :) -Anne (...) (22 years ago, 18-May-03, to lugnet.build.sculpture)
| | | | Re: LEGO Koinobori
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| (...) 36 1x2 bricks per circumference. It seemed the right size, and happened to connect--not without some fussing, though. -Henry (22 years ago, 18-May-03, to lugnet.build.sculpture)
| | | | Re: LEGO Koinobori
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| Whoa, check that out! Wild! e (22 years ago, 19-May-03, to lugnet.build.sculpture)
| | | | Re: LEGO Koinobori
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| (...) Wow the 'pixilation' of color seems to have been done perfectly! Jeff (22 years ago, 19-May-03, to lugnet.build.sculpture)
| | | | Re: LEGO Koinobori
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| (...) A stunning use of xtra 1x2 bricks! The complex repeated pattern is very pleasing and those fins are a great bonus! I wish I could make something half as interesting with the overabundant parts in my collection. (22 years ago, 19-May-03, to lugnet.build.sculpture)
| | | | Re: LEGO Koinobori
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| (...) That's great. I didn't know 1x2 bricks could flex that much. How many are there around each layer, and what is the diameter? Jason Railton (22 years ago, 20-May-03, to lugnet.build.sculpture)
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