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 Building / Sculpture / *1162 (-5)
  Re: New sculpture
 
(...) If you run it in verbose mode (command line option -v), it should give you some feedback along the way (like the final size in studs) that might point out what's going wrong. You can scale your models using the -f, -u, or -s command line (...) (18 years ago, 11-Mar-07, to lugnet.build.sculpture, FTX)
 
  Re: New sculpture
 
(...) This is stunning, Bram. I especially like that you put the main axis on a diagonal to the brick. This shows off both your design and the power of your software well. I am most impressed with the navigation on your site too. Peace and poses, (...) (18 years ago, 11-Mar-07, to lugnet.build.sculpture, FTX)
 
  Re: New sculpture
 
(...) I tried converting my Solidworks files to .STL and using them directly with lsculpt, but it didn't like them and only rendered an empty .ldr containing only the three comment lines like this: 0 FILE pulserifle23.ldr 0 Author: brep2ldr 0 I (...) (18 years ago, 11-Mar-07, to lugnet.build.sculpture)
 
  Re: New sculpture
 
(...) Cool application! LSculpt should work directly with STL files too. --Bram (18 years ago, 11-Mar-07, to lugnet.build.sculpture)
 
  Re: New sculpture
 
(...) Bram. she's a beaut! I have to tell you, I just discovered your fantastic lsculpt app after readin this post, and put it to work right away. I successfully processed my BrickArms .STLs (after converting them to .PLY binary) and rendered some (...) (18 years ago, 11-Mar-07, to lugnet.build.sculpture, FTX)


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