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Subject: 
Re: Can you solve the Wizard's Riddles?
Newsgroups: 
lugnet.castle, lugnet.build.microscale
Date: 
Fri, 4 Nov 2005 19:15:50 GMT
Viewed: 
317 times
  
In lugnet.announce.moc, Anthony Sava wrote:
   The Wizard’s Labyrinth The reclusive wizard has hidden his vast treasures within a large castle, standing amid a huge labyrinth, only the bravest and most cunning of warriors will make it through!

I double-checked against the photos minus the castle, and yes, there is a route past all four statues to the center. But in a purely maze-theoretic sense, it’s not a complex labyrinth -- e.g. there’s only one wrong turn on the route between Statues #3 and 4. OTOH it’s a challenge to fit complexity onto a single 32x32 baseplate, and this solution looks good.

I like the statue in the pond, and the one atop the hill -- but the latter doesn’t show up as well. This is an unavoidable problem with large masses of single-color brick; contours just don’t show well in photos.

Further on texturing -- there’s a division of opinion regarding the “studliness” of models -- when should studs be avoid by use of SNOT or tiles? In this particular case, I think the studs work well for the hedges, but the castle itself should be smoothed out.

At a slightly larger scale, this would make a nice premise for a brik film. (You can’t fit a camera down these routes, and an overhead shot of a 1x1 round walking them would look very cramped.) Or a couple of different scales, for wide-angle vs. close-up shots.



Message is in Reply To:
  Can you solve the Wizard's Riddles?
 
The Wizard's Labyrinth (2 URLs) Post Mod Gallery> The reclusive wizard has hidden his vast treasures within a large castle, standing amid a huge labyrinth, only the bravest and most cunning of warriors will make it through! It is not simply a matter (...) (19 years ago, 29-Oct-05, to lugnet.announce.moc, lugnet.castle, lugnet.build.microscale, lugnet.general, FTX) ! 

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