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Subject: 
Re: Lego Factory Contest results
Newsgroups: 
lugnet.build.microscale
Date: 
Sat, 26 Feb 2005 00:31:05 GMT
Viewed: 
3647 times
  
In lugnet.build.microscale, Steve Demlow wrote:

I assume the process will be: design the model, upload the model, pay for the
model, _then_ the system goes through the fulfillment process.  That keeps
Lego from being stiffed.  It doesn't protect against a kid being disappointed
that a parent won't fork over the credit card for their expensive
monstrosity.  But there's not much lost there either - similar to a kid
asking their parent for an expensive toy in a store, albeit with more
up-front effort by the kid.

True, but you're sort of missing the point that I'm speculating on. Limiting
model size can keep the designs within the realm of typical consumer spending
habits AND more importantly is probably required anyway, since I seriously doubt
Lego has an unbounded process capacity for this type of thing. I'm assuming the
fulfillment capability itself is automated (maybe computerized hoppers?). How
large of an individual order can be put through the system? Several hundred
elements? Most likely. A thousand? Maybe. Tens or hundreds of thousands?
Probably not. There's probably limits on packaging too. It sounds like these
sets will come with some sort of individually customized exterior packaging.
"Hey Joe, print me up another one of those refrigerator-sized boxes, I got
another order from that dude in Alabama" :-)

Spencer



Message is in Reply To:
  Re: Lego Factory Contest results
 
(...) A good tradeoff might be to give designers credit toward future purchases of their own. That stays "within the system" - no checks to mail, etc. When a designer's model is purchased, that designer's account gets a credit. Very simple, right? (...) (20 years ago, 25-Feb-05, to lugnet.build.microscale, lugnet.build.contests, lugnet.general, FTX)

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