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yeah, the legs are in two parts. however, at the moment I can't get the
linkage between the halves strong enough, so they're just kinda fused
together for now. I'll revise the legs a little later, try to get them more
accurate to the "prototype". I also need to strengthen the joint between the
upper body and the hips... so there are a few flaws, but I'll work 'em out,
'specially if I can find some more detailed schematics. I'll upload what I
had to work from (that and my memory of the cinematics in the game) to the
brickshelf.
<snip>
> Hey, this is pretty cool! I am not very familiar with Metal Gear, But this
> model looks interesting. I Like how you made the cockpit, with the two
> opposite sides mating via smooth tiles. The legs confuse me. It looks like
> there are two parts to the lower leg, but I can't tell if they separate or
> not. Either way, it looks really cool.
>
> Keep up the good work, and I look forward to seeing more from you in the future!
>
> Later, Chris
thanks
-Anthony
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Message has 1 Reply: | | Re: Second Revision
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| after a bit of tinkering, and remembering that I have 4x long, double ended click-hinge parts, I have blessed REX with working ankles and knees. he now stands a fair bit taller than he originally did. unfortunately, his knees and ankles are only (...) (22 years ago, 21-Jul-02, to lugnet.build, lugnet.build.mecha)
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