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In lugnet.build.mecha, Brian Cooper writes:
> In lugnet.build.mecha, Borislav Marinov writes:
> > http://brickshelf.com/cgi-bin/gallery.cgi?f=15035
>
> The back has good details, and the feet with
> the pointy spikes.
> It's great how you made the wings/cloak work,
> that's my favorite part.
Thats my favorite part also.
> The model looks very good from a distance,
> your sense of proportion is improving.
Thanks! I am glad that you share my opinion as well that my sence of
proportion is improving but the 02 isn't quite there yet. According to 1/100
plastic model my version's hands are still too big and the legs need to be
expanded even more in all 3 dimensions. Do think that these are the problems
or are there more?
> Close up the building technique detracts somewhat,
> still a bit like a mock up that may come apart
> in battle. You need to build with
> minifig physics in mind. A model should
> be able to withstand forces it is subjected to in the
> minifig universe. If it seems like a minifig
> could yank a piece of armor off then it needs to be stronger.
I love criticism!!! Criticism is the best way for a builder to improve! Now,
please tell me what you mean? Which armor plates are you refering to?
> P.S. Hey, where's the scythe?
>
> "K"
:) Originally I thought that it would be impossible to create a double scythe
of that size but since I still have the majority of my pieces unsorted, I
stumbled onto one of the least (if ever) used pieces in mecha building and it
will do the job quite nicely.
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Message has 1 Reply: | | Re: NOM-02 Deathscythe Hell
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| (...) It's hard to know if the legs are too short from a camera's perspective. Wide angle shots tend to distort things. I usually assume my mecha legs are going to be too short and design then to be easily lengthened above or below the knees when I (...) (23 years ago, 19-Apr-02, to lugnet.build.mecha)
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Message is in Reply To:
| | Re: NOM-02 Deathscythe Hell
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| (...) the pointy spikes. It's great how you made the wings/cloak work, that's my favorite part. The model looks very good from a distance, your sense of proportion is improving. Close up the building technique detracts somewhat, still a bit like a (...) (23 years ago, 9-Apr-02, to lugnet.build.mecha, lugnet.build)
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