Subject:
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Re: Mark's Lego Creations Update: Another Good Day for Mecha
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Newsgroups:
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lugnet.build.mecha
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Date:
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Sat, 21 Jul 2001 16:51:24 GMT
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Viewed:
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468 times
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Not necessarily true.
Check out:
Brian Cooper's Mecha:
http://www.members.aol.com/_ht_a/Klaupacius/Lego/DarkGundam.html
Christopher Snead's Mecha:
http://www.brickshelf.com/cgi-bin/gallery.cgi?m=chondrite
Those mecha offer tons of articulation and look cool to boot. ;-)
Mladen Pejic, over and out!
http://members.attcanada.ca/~milovan/index.htm
In lugnet.build.mecha, Mark Sandlin writes:
> in article 3B595017.D543A04F@interlog.com, Immonen wrote:
>
> > Beautiful! Really inspired work! Excellent colour and sense, and
> > creative head designs. Simply great!
>
> Thanks. :^)
>
> > The Helldog ][ appears to have two ball joints at each knee-- is this
> > right? This would restrict movement to two dimensions, if I'm thinking
> > straight-- but aren't they one in front of the other? How does he swing
> > back and forth? It must be me...
>
> He doesn't need to swing his legs back and forth since: a) He won't be
> walking and b) I don't plan to make him sit down. My Hardygun mecha utilizes
> the same construction, which is enough to move the legs around a bit for
> interesting action poses. It doesn't allow universal movement, but I don't
> require universal movement. The more movement you design into your mecha,
> the less stable they are, and tend to fall over. So I decide what amount of
> movement is required and then design for that. :^)
>
> ~Grand Admiral Muffin Head
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