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 Building / Mecha / 13629
13628  |  13630
Subject: 
Re: Worm Gear Problem
Newsgroups: 
lugnet.build.mecha
Date: 
Thu, 22 Dec 2005 00:23:09 GMT
Viewed: 
7788 times
  
> Warning - I am about to databurst again...
> I can see what eric says about the counter system - and I wander if if
> could be simply overcome by having a set of two worm gears meshing
> with a set of two 40t gears on the same axle - you can have the worm
> gear axles linked so you can do the large adjustment together, and
> then take advantage of the backlash of the gears in the system
> connecting the two worms to turn them slightly against each other to
> oppose the backlash on their link with the 40t's. This would then mean
> it could be used without having to take it into account as part of the
> balancing of the creation.
> 
> To try and save peoples brains from bursting - I went and had some fun
> with MLCad and LPub:
> 
> To download the mpd file:
> http://orionrobots.co.uk/tiki-download_file.php?fileId=27
> 
> To view the rendered output:
> http://orionrobots.co.uk/tiki-browse_image.php?imageId=351
> 
> Cheers,
> Danny
> --
> Danny Staple MBCS
> OrionRobots
> http://orionrobots.co.uk
> (Full contact details available through website)

I've done a similar solution however:

I put 2 worm gears on 1 40t gear. One on top and one on the bottom. My intent
was to counter the slipping that happens under severe loads. Though it's a pain
to turn (you have to turn 2 axles in opposite directions) it works well.

That said you can do the same function as your idea above by turning one and not
the other.



Message is in Reply To:
  Re: Worm Gear Problem
 
Hi Brayton, While erics reply is pretty comprehensive, have you posted to .technic to see what they have there? Warning - I am about to databurst again... I can see what eric says about the counter system - and I wander if if could be simply (...) (21 years ago, 22-Dec-05, to lugnet.build.mecha)  

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