Subject:
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Re: Worm Gear Problem
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Newsgroups:
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lugnet.build.mecha
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Date:
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Thu, 22 Dec 2005 00:23:09 GMT
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Viewed:
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1520 times
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> Warning - I am about to databurst again...
> I can see what eric says about the counter system - and I wander if if
> could be simply overcome by having a set of two worm gears meshing
> with a set of two 40t gears on the same axle - you can have the worm
> gear axles linked so you can do the large adjustment together, and
> then take advantage of the backlash of the gears in the system
> connecting the two worms to turn them slightly against each other to
> oppose the backlash on their link with the 40t's. This would then mean
> it could be used without having to take it into account as part of the
> balancing of the creation.
>
> To try and save peoples brains from bursting - I went and had some fun
> with MLCad and LPub:
>
> To download the mpd file:
> http://orionrobots.co.uk/tiki-download_file.php?fileId=27
>
> To view the rendered output:
> http://orionrobots.co.uk/tiki-browse_image.php?imageId=351
>
> Cheers,
> Danny
> --
> Danny Staple MBCS
> OrionRobots
> http://orionrobots.co.uk
> (Full contact details available through website)
I've done a similar solution however:
I put 2 worm gears on 1 40t gear. One on top and one on the bottom. My intent
was to counter the slipping that happens under severe loads. Though it's a pain
to turn (you have to turn 2 axles in opposite directions) it works well.
That said you can do the same function as your idea above by turning one and not
the other.
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Message is in Reply To:
| | Re: Worm Gear Problem
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| Hi Brayton, While erics reply is pretty comprehensive, have you posted to .technic to see what they have there? Warning - I am about to databurst again... I can see what eric says about the counter system - and I wander if if could be simply (...) (19 years ago, 22-Dec-05, to lugnet.build.mecha)
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